ksirc"> ]> The KSirc Handbook Andrew Stanley-Jones
asj@chowtown.cban.com
26/05/2000 0.09.00 This documentation describes KSirc 0.9 KDE KSirc irc Internet relay chat
Installation Binary Install IF YOU DO NOT HAVE THE KDE cd /usr/local/ tar -zxvf <ksirc file> tar -zxvf kdehelp-netscape.tgz (See also Ksirc/Sirc Homepage) You can then run ksirc by typing "ksirc". Remember, you do need to have perl5 installed. If you want online help, and don't have KDE you'll netscape and get kdehelp-netscape.tgz from ksirc.org/pub/ksirc For those with KDE cd $KDEDIR/.. tar -zxvf <ksirc file> You can then run ksirc by typeing "ksirc". kSirc Colours KSirc follows the colour scheme used by mIrc and a slight modification for more powerful in house use. <fg> == foreground <bg> == background [] == optional mIrc compatibility Format: 0x03<fg>[,<bg>] sets the foreground and background 0x03 resets to defaults for THAT line KSirc native Format: ˜<fg>[,<bg>] sets the foreground and background ˜c resets tp defaults ˜b sets bold font ˜u sets underline ˜i sets italics ˜r sets underline Why did I change ksirc to use ˜ instead of 0x03 (ˆC)? Well, it's hard to use 0x03 in scripts and not all C functions seem to like it. ˜<letter> also alows more commands while not stomping on mirc's future changes. Colour Numbers white black blue green red brown purple orange yellow lightGreen cyan lightCyan lightBlue pink gray lightGray Sending Bold, Underline, Reverse, and Colour You can use the following key combinations to insert control codes in text: Control-B for bold text Control-U for underlined text Control-R for reverse text Control-K for coloured text Control-O for plain text Examples To underline a single word in a sentence: Type Control-U Type in the word Type Control-U again Only the text that is enclosed by the start and end codes will be affected. You can use this method with all of the other control codes. The Control-K control code is slightly different because it allows you to specify a colour number. To colour a single word in a sentence: Type Control-K Type a number between 0 and 15 Type the word Type Control-K again If you also want to change the background colour of a word, you would need to type two numbers separated by a comma instead of just one number. The first number is the text colour, the second number is the background colour. The colours range from 0 to 15, the index is in the previous section. You can enclose text in multiple control codes, so for example you could have a bold, underlined, and coloured word. Filters Filter Rules and How to Make them If just you just can't figure it out, wait. I want to build a nice "filter builder" where you can just click your way through it. Though, it might be a while. The filter tries to find the "match" string then use the "From" and "To" as a substitution. You could do both operations simply with the substation this allows finer control on which strings you do the substitution. The match, from, and to are all perl regex expressions. Rules are evaluated in descending order. The top rule is first evaluated, then the second from the top, etc. All strings are evaluated as: $<name> is expanded to the environment variable <name>. This is done immediately when you insert the rule, and will not change after that time. Therefor it's probably of limited value. $$<name> is substituted with the perl $<name> variable during the match. This can be substrings such as $1, $2 in the substitution, or normal variables available under sirc (such as $nick, $channel, etc). ˜<name>˜ PREPENDED ONCE AND ONLY ONCE to the line will send the line of text to the window called <name>. If the window does not exist it will go to the last window which had focus. There are several special windows, all prefixed by a single "!": !default the current default window. Guaranteed to be. !all Send to every window. This might not show up on all windows, depending on how the parse the text. For example, channel windows won't show a part/quit unless the nick is on the channel. !discard discards the text. The rest of the expression is dealt with as normal perl regex. A good understanding of the perlre man page will certainly help, but a basic understating of regex is most certainly required. Examples: Want to convert all boren from boren to BoreN Match: .* From: boren To: BoreN Pretty straight forward, match anything, then substitute boren with BoreN. You want to match everything with boren in it and send to the window called "boren" Match: boren From: ^ To: ˜boren˜ Looks for "boren" if found, substitutes the beginning of the string (ˆ) with ˜boren˜. Though #2 works, if the string already has ˜somewindow˜ on it, you'll now have two ˜boren˜˜somewindow˜... So you can do this instead. Match: boren From: ^(?:˜\S+˜) To: ˜boren˜ Ok, the from line is a little bit more complicated. It says match 0 or 1 copies of ˜\S+˜. Which is 1 tilde, one or more none whitespaces, and then another tilde. The paranoid might do (*:˜\S+˜) which says match 0 or more channel directives in case prior rules are broken. Server kill messages then to be long, ugly, annoying, etc. Basic message on dalnet looks like: *** Notice -- Received KILL message for BOBO!ANDY@line82-basel.datacomm.ch from NickServ Path: empire.ny.us.dal.net[209.51.168.14]!trapdoor.ca.us.dal .net[206.86.127.252]!caris.ca.us.dal.net[208.1.222.221]!services.dal.net[2 008.1.222.222]!services.dal.net (NickServ Enforcement) When you're +s you get tons of them, you don't want all of them flying across your screen. I'm going to make 3 rules to deal with them one bit at a time. You could do it in less rules, but it'll show you the basic rule structure, in nice steps, and how to use multiple rules to parse a message. The first step is to remove the Path: portion of the message, and will be example 4. Match: ^\*\*\*.* KILL message for.* From: Path: \S+ To: . Match looks for the message starting with ***, the *'s have to be quoted with \ since by themselves they mean 0 or more of the prior character. .* the means match anything until you find " KILL message for". This allows us to avoid typing in -- Received... etc. The trailing .* says match anything to the end of the line. (not needed I think) The From line says substitute space Path: space and any non whitespace characters with the To. To is a "." therefore the entire path turns into a single period. The message now looks like: *** Notice -- Received KILL message for BOBO!ANDY@line82-basel.datacomm.ch from NickServ. (NickServ Enforcement) Notice the new "." after NickServ? Ok, the message is a lot cleaner, but KILL's from nickserv aren't really that important, so let's forward them to the !discard window. Match: ^\*\*\*.*KILL message.*\(NickServ Enforcement\) From: ^(?:˜\S+˜) To: ˜!discard˜ Match rule searches for the KILL message and makes sure it's from NickServ. Notice the \( and \) both () and used in regex, therefore we have to quote them. This is very similar to example 3. We've now filtered out all the nickserv kills, but the message is still pretty hard to read by simply glancing at it. So let's reorder it to something like: *** [KILL] <KILLER> killed <KILLED> (reason) Match: \*\*\*.*KILL message From: \*\*\*.*for (.*?) from (.*?)\. \((.*?)\).* To: *** [KILL] $$2 killed $$1 ($$3) Ok, the match looks for ***<something> KILL message. We can't use ˆ since we may have just appended ˜<window>˜. The from line get's little more interesting. The "for (.*?) " looks for the word for then some text. .*? says match zero or more of anything except newline, but isn't greedy. Stop when the first terminating condition is found, not the last. In other words it matches anything until a space. The surrounding () says to save the contents. Each () saves the matched data in $# where # starts at 1 for the first substring, etc. In this case, $1 gets the nick/user-info of the person killed. $2 is then filled with the name of the killer. Between the () we have the reason for the kill. Here the ( and \( get a little confusing. Remember \( matches the actual character '('. How to colourize your life. Ok, you want to add some colour to ksirc. See the Colors section for colour info, but here's a filter rule to highlight the nick between <NICK> on each line: Match: ^(?:˜\S+˜)<\S+> From: <(\S+)> To: <˜4$$1˜c> Takes the nick and adds colour #4 between the two <> ˜c clears the colour. Keys This is a listing of the short cut and command keys available under Ksirc. Alt-F File Menu Alt-E Edit Menu Ctrl-N New Channel/Query Window Ctrl-T Ticker mode Ctrl-Q Quit Ctrl-X Cut Window Ctrl-V Paste Ctrl-Enter Prior person who messaged you Ctrl-Shift-Enter Next person who messaged you Ctrl-K Start colour code Ctrl-U Start/End underline Ctrl-I Start/End italics Ctrl-B Start/end bold Ctrl-R Start/end reverse Tab Nick Completion Programming Your Sirc Client Warning: to understand this you need to know perl (the programming language; read the perl man pages for more info), and have read the README thoroughly. For a real usable example of a sirc script, look at the file n0thing.pl; if you wonder how you could do something in sirc script, try understanding the functions defined in there. Commands From /loaded scripts and .sircrc.pl, you can define new commands and give their implementation in perl. These scripts are actually files of perl code, and they get loaded right into sirc's context. To define a new command, all you need to do is define a sub with the name cmd_yourcommandname which does whatever you want it to do, and call &addcmd("yourcommandname"); You can also define some help for the command, by calling &addhelp("yourcommandname", "First line of help\nSecond line of help..."); Your sub gets all of its arguments in the global variable $args (unparsed), its own name in $cmd, and the whole command line in $line. It can also use a number of routines from the sirc client: &load("file"); loads a sirc script, searching in @loadpath. the ".pl" extension is optional. &dosplat; turns a * into the current channel name, if it's the first word of $args &getarg; to get the first word of $args in $newarg and the rest in $args &yetonearg; same thing, removing a trailing : in $args if there's one &eq("txt1", "txt2"); tests case-insensitive equality &sl("text"); to send a line of text to the server (the trailing "\n" gets added automatically) &tell("txt"); sends text to the screen, adding a "\n", and only if not in silent mode &print("txt"); sends text to the screen, adding a "\n", regardless of silent mode &getuserline("str", "prompt"); prints "str" on the screen, puts "prompt" as a temporary prompt if using ssfe, and prompts the users for a line, returning it in $_ &getuserpass("str", "prompt"); same for prompting passwords; ssfe will not echo the password &dostatus; redisplays the status line &msg("nck", "msg"); sends a message, printing it. the destination can be a nick, a channel, or a =nick (DCC CHAT) &notice("nck", "msg"); sends a notice, printing it. the destination can be a channel or a nick &say("msg"); says something on the current channel, printing it &describe("nck", "msg"); sends a /describe, printing it &me("msg"); does an action on the current channel, printing it &connect($fh, "host", port); opens a tcp connection with the given host and port. the first argument ($fh) must be a variable and &connect sets it to the value of the file handle associated with the connection. &tell's a message and returns 0 if there's an error, otherwise returns 1. &listen($fh, port); opens listening socket bound to the given port; lets the system pick a port if the specified port is 0 (or the second argument is not passed at all). the first argument must be a variable and &listen sets it to the value of the file handle associated with the listening socket. &tell's a message and returns 0 if there's an error, otherwise returns the port on which the socket listens. &accept($nfh, $ofh); accepts a connection on the file handle $ofh (which must refer to a listening socket), and returns it in $nfh; $nfh must be a variable and will be changed by &accept. $ofh is automatically closed by &accept. returns a boolean value, but does not print an error message in any case. &resolve("address"); resolves a hostname into a packed in_addr (i.e a 4-byte string representing the IP address). the argument can be a hostname, an IP address written in dotted quad notation, or a (large) number representing the address, "read" as a 32-bit number in network order. if the resolution fails, returns a false result ("" or 0 or undef). to get a dotted quad from what &resolve returns, use join(".", unpack("C4", &resolve("whatever"))) &newfh; returns a fresh name for use as a filehandle &doset("variable", "value"); sets a value to a SET variable; the value is validated, and this has no effect if the value is incorrect or the variable does not exist. this is the only way scripts should ever change the values of SET variables, except possibly those that they define themselves. &docommand("command"); interprets a command line as if it were typed at the keyboard. a *single* leading "/" will disable alias/function expansion on the command. *warning* this calls the command dispatcher recursively from itself, which is pretty bad. there is a test against loops (a limit on recursion, set to 20), but it's mostly up to *you* to make sure your scripts work. perl being a language with strong and powerful control structures (unlike ircII...), recursion at this level should be avoided whenever possible. You have access to the a number of global variables; note that some have been removed because they have been turned into SET variables, to be read in %set and written to with &doset. Unless otherwise specified, these variables should be treated as read-only by scripts. $version sirc's version - should always be a number, and never be modified by a user function $add_ons additional modules loaded; scripts can add a "+scriptname" to it $restrict set to true if sirc is running in restricted (secure) mode, which disallows access to the shell and to the filesystem $maxrecursion number of times &docommand may be called recursively before giving a "max recursion exceeded" error (you can change this one, but it is not guaranteed to work on future versions where this might become a SET variable) $nick your current nick $server your current server @channels list of channels you're on $talkchannel your current channel (or '' if none) %mode associative array with the modes of the different channels we're on. the channel names are all in lower case, and the mode is a string of letters without +'s or -'s, and without 'k' or 'l' either since those are treated separately. the value for channels without any mode is '', while the value for channels we're not on is undef. %chankey keys to channels, undef if none or we're not on the channel. channel names are in lower case. %limit limits to channels, undef if none or we're not on the channel. channel names in lower case. %haveops associative array of booleans, true if we have ops on the channel. channel names are... you know how $umode user mode, string of letters without +'s or -'s $query whoever you're querying, or '' if no-one %aliases associative array of defined substitution aliases; the alias name is in CAPS %set associative array of SET variable values; the variable name is in CAPS too %notify associative array of the notify list; the value for a given nick is 0 for "absent", or the time of the most recent notification for this nick $bindaddr this is the IP address of the machine to which outgoing connections are bound, as far as sirc can tell. it changes when the "localhost" SET variable changes, and is set to the IP of the proxy machine when sirc is running with socks support loaded. $bindaddr is a 4-byte string representing a packed in_addr; you can get an integer out of it (as used by DCC CHAT/SEND) with unpack("N", $binaddr); and a dotted quad with join(".", unpack("C4", $bindaddr)); Unless otherwise specified, commands and hooks should never modify the parameters that are passed to them (i.e. do somethign like $_[1]="some value". If they wish to modify local copies of them, they should start with local(...)=@_; Also, if your script is going to use global variables, please make sure they're not likely to clash with sirc's own (same goes for file descriptor names, and procedures). A good convention would be to give all these variables and procedures a name that starts with the script name, or with a few letters from it. For example, in n0thing.pl all the script's global variables and internal procedures have names that start with "n_". Example, which could be put into a file and /load'ed directly, of a command that will yeek on a channel if you specify one, and at a nick if you do too: sub cmd_yeek { &dosplat; # if the 1st arg is *, replace it with $talkchannel &getarg; # get 1st arg in $newarg local($channel)=($talkchannel); # by default we talk to $talkchannel if ($newarg =˜ /^[\#\&]/) { # if the 1st arg starts with # or & $channel=$newarg; # talk there instead &getarg; # and get an extra arg } if ($newarg) { # look at whether we specified who we're yeeking at &describe($channel, "look at $newarg and *yeeeks*"); } else { # or not &describe($channel, "*yeeks* at the crowd"); } } # \cb is the way to specify ^B in perl &addcmd("yeek"); &addhelp("yeek", "Usage: \cbYEEK\cb [<channel>] [<nick>] Yeeks at the given nickname or at the whole channel. Examples: /yeek someone /yeek * someone /yeek #channel /yeek #channel someone"); Hooks From /load'ed scripts, as well as from .sircrc.pl, you have the possibility to define subs to be called when specified events occur. This is the equivalent of ircII's /on's. To declare a hook, you must define a subroutine called "hook_somename" which does whatever you want done when a hook of type "hook_type" is triggered, and then call &addhook("hook_type", "somename"); To remove a hook, you call &remhook("hook_type", "somename"); Numeric hooks are also available, for every 3-digit number; to declare one of those, define a soubroutine called "hook_somename" which does what you want, and call &addhook("xxx", "somename"), where xxx is the number of the numeric reply. To remove one of these, you call &remhook("xxx", "somename"); Subs called from hooks have access to the same functions and variables listed above for functions, plus a few specific ones (wherever applicable): $who is the nick that triggered the hook $user is the corresponding username $host is the corresponding hostname Hooks can also set the variable $silent if they want to provide the display for the event (via &print) and inhibit the default. This is the direct equivalent of the "ˆ" switch on ircII /on's, except for "raw_irc". Hooks marked with a * can also set the special variable $skip and cause the line to be ignored by the client. This is in general a bad idea, use $silent whenever possible. Only the hooks where this provides some actual additional functionality have this possibility. For "raw_irc" this is the equivalent of the "ˆ" switch on ircII's /on raw_irc. The following hooks are available, and get called with the following arguments: action activated by a ctcp action; 1st arg is the nick or channel it was sent to 2nd arg is the message command * activated by the user typing a command (regardless of whether it is a /command or just a line of text) 1st arg is the user's line this hook is special in that (like "print" and "status"), it is explicitly allowed to modify its argument ($_[0]) to change what command should be interpreted. setting $skip=1 in the hook will make sirc ignore the command chat_disconnect activated when a dcc chat is lost (but not when the user closes one with DCC CLOSE CHAT) 1st arg is the nick associated with the chat ctcp * activated by any ctcp, BEFORE the client parses and eventually answers the ctcp. 1st arg is the nick or channel it was sent to 2nd arg is the ctcp command 3rd arg are the arguments ctcp_reply activated by ctcp replies; 1st arg is the nick or channel it was sent to 2nd arg is the ctcp command 3rd arg are the arguments dcc_chat activated by received text over a dcc chat 1st arg is the nick 2nd arg is the text dcc_disconnect activated when a dcc get or send is finished or closed (even when the user closes one with DCC CLOSE GET/SEND) 1st arg is the nick associated with the chat 2nd arg is the filename 3rd arg is the number of bytes transferred 4th arg is the number of seconds the transfer took dcc_request activated by a received dcc chat or send request, and after the client has processed the request. this is the hook to use if you want to implement any kind of auto-dcc. 1st arg is the type ("CHAT" or "SEND") 2nd arg is the machine address (a 32-bit integer) 3rd arg is the port for a DCC SEND offer: 4th arg is the file name 5th arg is the file lenght disconnect activated by losing the connection to the server, or breaking it with /disconnect (but not with /server). no arguments are passed input * activated whenever the client wants to ask the user for a line through &getuserline (i.e. when you got disconnected, or need a new nick, or some script called &getuserline). 1st arg is the "long" prompt 2nd arg is the "short" one if the hook sets $skip, then &getuserline won't ask the user for anything, and the contents of $_ will be returned invite activated by invites; 1st arg is the channel you're invited to join activated by joins; 1st arg is the channel that $who is joining kick activated by kicks; 1st arg is the nick of the person who got kicked 2nd arg is the channel that they got kicked from 3rd arg is the reason leave activated by parts; 1st arg is the channel that $who is leaving mode activated by mode changes; 1st arg is the channel or user the change applies to 2nd arg is the mode change itself msg activated by msgs; 1st arg is the message nick activated by nick changes 1st arg is $who's new nick notice activated by notices 1st arg is the nick or channel it was sent to 2nd arg is the message server_notice activated by notices from servers 1st arg is the nick or channel it was sent to 2nd arg is the message notify_signon activated by a notify signon 1st arg is the nick $user and $host are *not* set to anything meaningful notify_signoff activated by a notify signoff 1st arg is the nick $user and $host are *not* set to anything meaningful print * activated by the printing of any line to the screen 1st arg is the line to print this hook is special in that (like "status" and "command") it is explicitly allowed to modify its argument ($_[0]) to change what line should be printed. setting $skip=1 in the hook will prevent the line from being actually printed public activated by non-ctcp messages to a channel; 1st arg is the channel 2nd arg is the message raw_irc * activated by any server line $who is the originator (user or server) $user is his username ('' if it comes from a server) $host is his hostname (same comment) 1st arg is the command 2nd arg are the arguments send_action activated when we send a /me or a /de ($who, $user and $host do not apply here) 1st arg is the nick/channel 2nd arg is the action send_ctcp activated when we send a ctcp 1st arg is the nick or channel the ctcp is being sent to 2nd arg is the complete ctcp text (type and arguments) send_dcc_chat activated when we send text over a dcc chat ($who, $user and $host do not apply here) 1st arg is the nick we're sending to 2nd arg is the text send_text activated when we send a /msg or speak on a channel ($who, $user and $host do not apply here) 1st arg is the nick/channel 2nd arg is the msg send_notice activated when we send a notice ($who, $user and $host do not apply here) 1st arg is the nick/channel 2nd arg is the notice signoff activated when someone signs off 1st arg is the quitting comment status activated when sirc redraws the status line (as a result of &dostatus being called, either internally or by a script). 1st arg is the proposed status line this hook is special in that (like "print" and "command") it is explicitly allowed to modify its argument ($_[0]) to change what should go to the status line topic activated when someone changes the topic 1st arg is the channel 2nd arg is the new topic <3-digit nb> * activated by that particular server numeric reply 1st arg is whatever the server sent after the number, unparsed (which means there's still a : in front of the last argument) Example, which could be put into a file and /load'ed directly, of a hook that will rejoin a channel whenever you are kicked: # auto-rejoin hook sub hook_kicked { local($kicked, $where_from, $reason)=@_; # local vars with the args if (&eq($kicked, $nick)) { # if *we* got kicked &sl("JOIN $where_from"); # send a JOIN to the server } } &addhook("kick", "kicked"); # activate the hook Another example, to display the username and hostname with each message (which is better done with /set printuh anyway): # userhost-on message hook sub hook_uhmsg { &tell("[\cb${who}!${user}\@${host}\cb] $_[0]"); # print everything $silent=1; # disable the default display } &addhook("msg", "uhmsg"); # activate the hook SET variables A script can access SET variables: to read them, you just need to look at $set{"VARIABLE"}, where the variable name is written in caps to set them, call &doset("variable", "value"); the variable name can be in either case (case is not significant) and the value is checked A script can also add its own SET variables, providing a default value and a hook to check and set a new value. To do this, the script must: set the variable to a default value, with $set{"VAR"}="whatever"; sirc will not let the user /set a variable if a value for it in %set does not exist define a sub called set_somename, and call &addset("var", "somename"); the variable name can be passed in either case. The subs that serve as hooks for SET variables get called with the proposed value as the first argument. They may (or not) change the actual value in $set{"VAR"}, to the value given or to another one. By convention, they should not &tell anything, and should ignore invalid values. What goes in $set{"VAR"} must still be human-readable; for things like toggles, it is suggested that the values in $set{"VAR"} should be "on", "off" or similar, and that &doset can set a variable (internal to the script) to 0 or 1, which will be the one actually checked by the script. Userhost requests Sometimes in a function you need to know the full username and hostname for some nick. If this happens in a hook, and the nick is the one who did the action, then the nick is in $who and the userhost data is already in $user and $host. Otherwise, you have to call the perl function &userhost giving it three arguments: the nickname, what you want evaluated when the data is available, and what you want evaluated if the nick is not found on IRC; if the third argument is ommited, sirc will print the default message "*?* somenickname not found on IRC". Unlike with earlier versions of sirc, it is possible to do more than one userhost request in a short time before getting the answers from the server. Example: a function that prints someone's country code # country code sub printcountry { # prints $host's country code if ($host =˜ /\.([^.]+)$/) { # match the last part of the host local($c)=($1); # put it in local var $c $c="USA" if $c =˜ /^edu$/i; # if it's a .edu, say it's USA $c="USA (probably)" if $c =˜ /^com$/i || $c =˜ /^org$/i || $c =˜ /^net$/i; # if it's a .org, .com or .net, it's # probably in the USA too if ($c =˜ /^\d+$/) { # if it's a number &tell("*** out of luck, $who has an IP address :p"); # complain, it's an IP } else { # otherwise &tell("*** $who is in $c"); # announce the result } } } sub cmd_country { # this is the command &getarg; # get the argument in $newarg if ($newarg) { # if it's there &userhost($newarg, "&printcountry;"); # request a userhost with &printcountry as # action to take } else { # otherwise &tell("*** Whose?"); # complain } } &addcmd("country"); # install the command Timers It is possible in sirc to specify an action to be done but delayed, a certain number of seconds later, just like with ircII's /timer function. This is only precise up to the second. To do this, you call the function &timer with the number of seconds to wait as the first argument, and the string to be evaluated as the second argument. A third argument can be supplied; it needs to be a non-zero number, and will be used as the reference number for the timer. Setting a timer when another with the same reference number exists will delete the first timer. If no number is specified, the timer cannot be deleted. To delete a timer with reference number $n, call &deltimer($n); This is simple enough, but if you really need an example, here comes: to print "hello" in 10 seconds, you'd do &timer(10, "&tell('hello')"); If you want to be able to cancel it, you'd do &timer(10, "&tell('hello')", 6); and then to cancel it you'd do &deltimer(6); It goes without saying that the '6' is arbitrary. Adding file handles to the main select() loop As of sirc 2.2, scripts can add file handles to the main loop, and set hooks on them to get control when data is available. It is up to the script to first open the file handle, which can refer to a network connection, a tty, a pipe (as in open(FH, "program |")), etc. When dealing with network sockets, it is strongly suggested to use the API provided by sirc (&connect, &listen, &accept, &resolve, &newfh and $bindaddr) rather than using the raw perl functions. This will have the effect of making these scripts work transparently over socks proxies, when the socks module is loaded. If you need some extra functionality, though (such as UDP sockets, or accepting multiple connections from the same listening socket), you can use perl's own functions. To get control back when data is available over a filehandle, you add it to the set of fh's sirc select()s from, with &addsel($fh, "somename", flag); where sel_somename is the sub that will get control back when there is something to read, and flag is 1 if you want sirc to buffer the connection and break it into lines for you, and 0 if you don't want sirc to touch the data at all. The convention for sel_somename subs is different in the two cases: for buffered filehandles, it is passed a single argument containing a line that was read, including the final \n. if the connection is closed or broken, this argument is '' and the filehandle has been already closed and removed from the set of fh's to select() on. if you close it yourself, you must use &remsel to tell sirc to remove it from the set. for unbuffered filehandles, no arguments are passed; the hook is called when select() indicates that the fh is ready for reading, and it is up to the hook to read from it (making sure not to block, so sysread should be used and not <>), and eventually close it and remove it with &remsel. To remove a filehandle from the set of fh's being select()ed on, call &remsel($fh); where $fh is the filehandle. Note that sirc never does any checking that a filehandle you give it is valid. Having a closed or invalid fh in the set of select()able ones, or not actually reading the data on an unbuffered sel_* hook, will cause sirc to hog the CPU by not blocking in select(). For an example of a nontrivial use of all of this, see the script ftp.pl which implements an ftp client inside sirc (it can be found at the sirc webpage at http://www.eleves.ens.fr:8080/home/espel/sirc/sirc.html). Bots It is possible to make bots in sirc script, just like you make bots in ircII. It's even probably not a bad idea, since you have a proper and powerful programming language (perl) at your disposition, with all the boring network programming and parsing of server stuff already done for you. However, sirc was never meant as a bot client, and I have no intention of filling it up with bells and whistles for bot support, so I've only provided minimal support for this, with the -l and -q options. The idea is, you program your bot as a set of internal functions and hooks and a calls to &addhook and to &docommand, and then load the sirc this way (obviously without ssfe): nohup sirc -d -q -l <botfile> -i <bot's ircname> <nick> <server> >/dev/null & All of this without the <>'s, of course. The >/dev/null is there to suppress the output, since you won't be reading it on the screen anyway. In the bot, make sure you catch (with a numeric hook) the lines that tell "nick in use" or "invalid nick", and send lines to the server with some random nick, and get them skipped, or the bot will freeze trying to ask the user for a nick. You should also set up a hook on "disconnect", and make it do a &docommand("server 0") or "server some.server". Also remember that the file gets loaded even before the server connection is made, so calls to &sl and most &docommand's at that point will fail. Here's an example of a bot that connects, joins a channel, reconnects if disconnected, responds to a few commands, ops its owner, and logs all it sees except public stuff to a file; you'd load this one, assuming you saved it in a file called "mybot" and want to call it BubbleBot, with: nohup sirc -d -q -l mybot -i "bot in sirc" BubbleBot some.server.edu >/dev/null $botowner="espel\@clipper.ens.fr"; # change it to your address $logfile=$ENV{'HOME'}."/.botlog"; &docommand("log on"); sub hook_publicstuff { # don't print the public chatter (so it $silent=1; # doesn't fill the logfile } &addhook("public", "publicstuff"); sub hook_connected { &sl("JOIN #BotTub"); } &addhook("376", "connected"); # join on the "end of MOTD" numeric srand; # init random number generator sub hook_badnick { local($n); $n="B".(int(rand(1000000))+4587454); # send a garbage nick... &sl("NICK $n"); $skip=1; } &addhook("432", "badnick"); # if told that ours is taken &addhook("433", "badnick"); sub hook_disc { # if we got disconnectedj sleep(30); # wait 30 seconds (so we don't bring the machine # down to a crawl if the server is down) &docommand("server 1"); # reconnect to the same server } &addhook("disconnect", "disc"); sub hook_joined { # whenever someone joins local($ch)=($_[0]); $ch =˜ tr/A-Z/a-z/; # put channel in lowercase if (&eq($botowner, "$user\@$host") && $haveops{$ch}) { &sl("MODE $ch +o $who"); # op if that's the owner and we have ops } } &addhook("join", "joined"); sub hook_message { if (&eq($botowner, "$user\@$host")) { # if it's a msg from the owner if ($_[0] =˜ /^die$/i) { # die -> die &docommand("quit"); } elsif ($_[0] =˜ /^say /i) { # say <something> -> say it &say($'); } elsif ($_[0] =˜ /^nick /i) { # nick <nick> -> change nicks &sl("NICK $'"); } # add more commands here } } &addhook("msg", "message");