%ents ]> The Atomic Entertainment Handbook Dirk Doerflinger StephanKulowDeveloper
coolo@kde.org
CristianTibirnaDeveloper
tibirna@kde.org
MikeMcBride Reviewer
mpmcbride7@yahoo.com
15/12/2000 2.00.00 This Handbook describes &katomic; Version 2.0 KDE kdegames KAtomic game atomic entertainment
Introduction Atomic Entertainment is a small game which resembles Sokoban. The object of the game is to build chemical molecules on a Sokoban like board. Playing <application>Atomic Entertainment</application> Rules The aim of Atomic Entertainment is to build chemical molecules using basic atoms you are given. The molecule being built is shown in a frame in the main window. Clicking on an atom will cause arrows to appear beside it. These arrows show the direction the atom can be moved. After an arrow is clicked, the atom will move in this direction until it reaches the next border or another atom. If two atoms touch each other with the corresponding connectors, they form a molecule. The atoms can only be moved one at a time. The level is solved when the new molecule has the same structure as shown in the preview window. In the higher levels, some tactical skill will be neccessary for solving the puzzle. The highscore in this game is actually a lowscore, because the goal is to solve a level with as few moves as possible. Highest score in the main-window shows the lowest number of moves used for this level. Your score so far shows the current number of moves. The scrollbar on the top right of the main window changes the game level. Configuration The <guimenu>Game</guimenu> Menu Game Show High Scores This will show the high scores for this level. Game Quit Selecting this item will end your current game, and exit the &katomic;. The <guimenu>Settings</guimenu> Menu SettingsConfigure Key Bindings... This item lets you change the key settings of Atomic Entertainment. See the section for a list of the defaults. Settings Configure KAtomic... In the dialog box that appears, the animation-speed of the atomic movement can be set. The <guimenu>Help</guimenu> Menu F1 Help Contents This invokes the KDE help system starting at the the top of this help file. ShiftF1 HelpWhat's This? This changes the mouse cursor to a combination arrow and question mark. Clicking on items within &katomic; with this arrow will open a help window (if one exists for the particular item) explaining the item's function. HelpReport Bug. If you find an error in the program, or you have an idea on how to improve the game, clicking this option will let you send an official bug report to the &kde; team. HelpAbout KAtomic This will display version and author information. HelpAbout KDE This displays the &kde; version and other basic information. Key Bindings Default key bindings are: Key bindings Quit CtrlQ Highscores CtrlH Atom Down CtrlN Adom Left CtrlS Atom Right CtrlD Atom Up CtrlJ Next Atom Space Help F1 What's this? ShiftF1
Credits and License Atomic Entertainment Copyright 1999 Stephan Kulow coolo@kde.org and Cristian Tibirna tibirna@kde.org. Atomic Copyright Andreas Wuest Andreas Wuest@gmx.de. Documentation Copyright 2000 Dirk Doerflinger ddoerflinger@gmx.net Proofreading by Michael McBride mpmcbride7@yahoo.com &underFDL; &underGPL; Installation How to obtain <application>Atomic Entertainment</application> Atomic Entertainment (katomic) is written for the KDE project http://www.kde.org by Stephan Kulow coolo@kde.org and Cristian Tiberna tibirna@kde.org. It is based on Atomic 1.0.67 by Andreas Wuest AndreasWuest@gmx.de. Atomic Entertainment can be found in the package kdegames on ftp://ftp.kde.org/pub/kde/, the main ftp site of the KDE project. Requirements In order to successfully compile Atomic Entertainment, you need KDE 2.0 All required libraries as well as Atomic Entertainment itself can be found on ftp://ftp.kde.org/pub/kde/. Compilation and installation In order to compile and install Atomic Entertainment on your system, extract the package and type the following commands in the base directory of the katomic distribution: % ./configure % make % make install Since Atomic Entertainment uses autoconf and automake you should have no trouble compiling it.