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The ilutD3D8TexFromFile function loads a file into a D3D8 texture.
ILboolean ilutD3D8TexFromFile(
IDirect3DDevice8 *Device,
char *FileName,
IDirect3DTexture8 **Texture
);
ilutD3D8TexFromFile loads the file named by FileName and converts it to a Direct3D 8 texture (IDirect3DTexture8). This function creates the texture, so the pointer does not even have to be allocated beforehand. This function is functionally equivalent to D3DX's D3DXCreateTextureFromFileInMemory.
ILUT_COULD_NOT_OPEN_FILE - Could not load the file named in FileName.
ILUT_ILLEGAL_OPERATION - There is currently no image bound. Use ilGenImages and ilBindImage before calling this function.