pv.doc Powerview Image Viewer documentation qpeg386.doc QPEG Image Viewer documentation acrobat.txt Adobe Acrobat documentation catalog.txt Walnut Creek CDROM Product Catalog - English catalog.fre Walnut Creek CDROM Product Catalog - French catalog.ger Walnut Creek CDROM Product Catalog - German catalog.ita Walnut Creek CDROM Product Catalog - Italian catalog.spa Walnut Creek CDROM Product Catalog - Spanish catalog.jpn Walnut Creek CDROM Product Catalog - Japanese catalog.pdf Walnut Creek CDROM Product Catalog - Adobe Acrobat format view.doc Documentation about the VIEW.EXE program on this CDROM dukefix.txt Workarounds for known problems. editart.txt Answers for some EDITART questions. EditArt is an Apogee program provided on the Duke3D CDROM. editing.txt v1.2 of Klaus Breuer's UnOfficial Duke Nukem 3D Editing FAQ. This is an excellent reference and a 'must-read' if you plan to make your own levels. mapfaq03.zip Brett Gmoser's excellent map editing FAQ. Contains many examples and a thorough explanation of the level creation process for Duke 3D. museum.map This file accompanies Klaus's Editing FAQ. museum.prn This file accompanies Klaus's Editing FAQ. rtsfaq.txt Charlie Wiederhold's Official RTS (Remote Ridicule Sound) FAQ ver 1.0. secrets.txt Wilson Cheung's Duke Nukem 3D Secret Places List. whatsrts.txt RTS files -What are they 1trc.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes Hearing reports of trouble down at the research center, your worst fears are confirmed as you step out of your car... This is primarily a DukeMatch level, but you can play it on your own as well - and it's not too easy... 2story.zip Single:No, Cooperative:No, DukeMatch:Yes Some sort of weird building in space. The building consists of 2 floors. Pretty small, great for DukeMatch. 2-4 players would be ideal. 3arenas.zip Single:No, Cooperative:No, DukeMatch:Yes 3 large rooms, filled to the brim w/ammo and weapons! (Like?)...2 ways out of each...No way to hide in a corner (There aren't any)...Buncha secret rooms, too...Good Luck, Ace! 4build.zip Single:No, Cooperative:No, DukeMatch:Yes Lots of dukematch levels are out there now... and i whipped this level up real quick to provide fast and furious frags ! the frag count should top the scale with this one ! I also included a pre pre beta of the sequel to Eclipse (title unkown for now) aarena7.zip Single:No, Cooperative:No, DukeMatch:Yes Medium size map, lots of variety and action. A death at least once/min guarenteed! airmobil.zip Single:No, Cooperative:No, DukeMatch:Yes alcatraz.zip Single:Yes, Cooperative:No, DukeMatch:No You are put in Alcatraz by the pig cops after they took over earth and dumped oil under the building and on top of the cells. (Notice the gas leaking from the roof of your cell.) Your mission is to kill all pig cops and make it to the end. Also comes with a wrestling ring map. allwest.zip Single:Yes, Cooperative:No, DukeMatch:Maybe This is my first level. I've created my office building but I thought it was small so I kept adding to it. Now it's large. This level has most of the weapons and a few secrets. So try it alpha_x.zip Single:No, Cooperative:No, DukeMatch:Yes Small Dukematch level. 2-4 Players recommended. angel1.zip Single:No, Cooperative:No, DukeMatch:Yes Relatively small map with an underwater area. It includes all weapons. The whole thing was based on a small Doom WAD that I never released but was extremely much fun to play, especially with 3+ Players. For 8 Players it would have been too small though, so I added an underwater area, as well as some airducts as escape routes :) aqua1.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes This is my first Duke level in a series of related levels. In the end these will be a seamless episode of at least six or more levels. Find the Mini Aqua sub and get your ass out of there as soon as possible. aqua2.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes You have arrived in the stolen mini-sub and now you must fight your way to gain entrance to the experimental battle sub which will take you to the Island Prison in Aqua3.map arena.zip This is basically a level I made in 3 hours just so I can say I released something until my big single player level comes out. Watch for it, it's a major subway system. Anyway this level is built for 8 player dukematch where people rush for weapons and start with them. Stay alive.. it's like Stadium on steroids. armgdn.zip Single:No, Cooperative:No, DukeMatch:Yes This is the first real one I did and it is implemented for dukematch best played with 2 to 4 Players, but there are 8 starts. It is a small map with a lot of ways to escape the enemy. Have fun with it, and let me know what you think about it, (even if you did not like it) so that the next one I'll do would be better. assault.zip Single:No, Cooperative:No, DukeMatch:Yes Very fast paced DukeMatch. Best with respawn. Your goal is to get to the bunker and hold it. atlantis.zip Single:Yes, Cooperative:Maybe, DukeMatch:No What really was the lost city of Atlantis? Some legends report tales of flying lizards and green monsters. Could it have been a listening post for the alien invasion Duke battled... attack3.zip Single:No, Cooperative:No, DukeMatch:Yes badcity.zip Single:No, Cooperative:No, DukeMatch:Yes Full cityscape. Very detailed. NOT a "FIRST" map. badmafa.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes This is a very surreal world where many places have no reason for existing, however it works great as a deathhmatch level. Give it a try and see what I mean bang.zip Single:No, Cooperative:No, DukeMatch:Yes It's just a place. A few rooms and secrets and guns! Good for a dukematch level. bartd3d.zip Single:No, Cooperative:No, DukeMatch:Yes THIS IS MY FIRST DUKE3D DEATHMATCH LEVEL SO IT PROBABLY SUCKS BUT WHAT THE HELL. PROB BEST FOR TWO Player. bartmap1.zip Single:No, Cooperative:No, DukeMatch:Yes THIS IS CONVERTED FROM DOOM2 MAP01. I WIPED OUT EVERYTHING AND STARTED WITH A SHELL. IT IS AN AWESOME DUKEMATCH LEVEL. I ADDED TONS OF STUFF AND SOME NEW ROOMS. THE SWIMMING POOL IS A COOL EFFECT. bartmap2.zip Single:No, Cooperative:No, DukeMatch:Yes This started out as a conversion of Doom2's map07 but it kept crashing. So I rebuilt the whole thing it looks pretty awesome. It's for dukematch only bartmap3.zip Single:No, Cooperative:No, DukeMatch:Yes Awesome dukematch level with nice underwater fighting arena. bartmap4.zip Single:No, Cooperative:No, DukeMatch:Yes Awesome dukematch level. Mainly 2 Player. bartmap5.zip Single:No, Cooperative:No, DukeMatch:Yes Awesome dukematch level. The idea came from another level that was a doom conversion, This one plays real good. bases.zip Single:No, Cooperative:No, DukeMatch:Yes A medium sized deathmatch level that was designed for 2 Players of teams of 2 or 4. Each team or Player will ocupy one base. Includes an auto- matic missile cannon that shoots at all the Players and a switch underwater the deactivates and activates it. I put incredible detail, time, and effort into this level so I hope you enjoy it. bh4.zip Single:No, Cooperative:No, DukeMatch:Yes bigcity.zip Single:No, Cooperative:No, DukeMatch:Yes Cool deathmatch level in a city setting. Includes; Bar, Arcade, Hotel, Subway, Movie theater, Cool Secrets. Undergrond sewer, Pools, Sniper Ledges and much more! blade.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes Downtown Los Angeles, 2019. Throngs of people, flickering neon signs and traffic jams. It's the world of BladeRunner. blast.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes First in a series of levels. Fast paced. 2-4 Player. Many weapons, no shrinker and freeze gun. Enjoy the open area or the inside. Either way, you'll get BLASTed. blitz.zip Single:No, Cooperative:No, DukeMatch:Yes block.zip Single:No, Cooperative:No, DukeMatch:Yes City block layout with several buildings and a sewer... blockwar.zip Single:No, Cooperative:No, DukeMatch:Yes Well, we wanted to make the level that had great apartment to apartment fighting, like the blockwar "Judge Dredd." Of course we added from there. boogy.zip Single:No, Cooperative:No, DukeMatch:Yes This level was an attempt to make the ultimate Duke Deathmatch for two Players over the modem or whatever. Pretty cool stuff. It's four corners of a city, each corner with a different theme. boom.zip Single:Yes, Cooperative:No, DukeMatch:No VERY good single Player level, lots of cool booby-traps and explosions. PLEASE PLEASE DO NOT CHEAT!!! This level was designed and balanced out to be juts right. So, i urge you, PLEASE DO NOT CHEAT! Also, if you dont like the level, just try going through the yellow door ... you'll see why :) bradco3.zip Single:No, Cooperative:No, DukeMatch:Yes This is a DM level that's based off of two different subways. There's a bar, hotel, escalator, pool, hot-tub, and lots of air vents....... The lower subway will move by presure points placed on the map so if you keep moving you might squish your enemy..... bradco4.zip Single:No, Cooperative:No, DukeMatch:Yes This map's setting is based off the explosion of a condemmed building, which then places Duke to find the person behind this.... There's a firestation, and a police station, and 2 moving moving firetrucks, and an ambulance. The moving help make a realistic enviroment for a dukematch. brawl.zip Single:No, Cooperative:No, DukeMatch:Yes It's an all out war on deathmatch. Find the secret places with things and kick the opponent's butt! My first Duke Nukem level !!!!! bridges.zip Single:No, Cooperative:No, DukeMatch:Yes A very different dukematch level (but oh so fun) bunker2.zip Single:No, Cooperative:No, DukeMatch:Yes bunker10.zip Single:No, Cooperative:No, DukeMatch:Yes dukematch for phun bvarkmap.zip Single:No, Cooperative:No, DukeMatch:Yes canyon.zip Single:No, Cooperative:No, DukeMatch:Yes Simple little dukematch level, nice size for 2 people, gets crowded with more than 4 or 5. Lots of opportunities to be sneaky :). It's not very complicated but I put alot of work into making it look nice. canyonxl.zip Single:No, Cooperative:No, DukeMatch:Yes Perfect size map for modem play, tons of action. Now with more fair re-appear spots carl1.zip Single:No, Cooperative:No, DukeMatch:Yes casper.zip Single:Yes, Cooperative:No, DukeMatch:Yes A near perfect replica of the house in Casper, Wyoming that I grew up in. Note the computer on the dining room table. It is a vintage Commodore 64 (what I cut my teeth on in the early '80's.) Better for Deathmatch than single Player. Basically this level is dedicated to my bro-man Dan who grew up in this house with me. The house was built in the 1930's. Yes, we even had a pinball machine in the basement. 1965 Dodge City, by Gottlieb. castle.zip Single:No, Cooperative:No, DukeMatch:Yes castle2.zip Single:No, Cooperative:No, DukeMatch:Yes Duke Nukem Dukematch Level 2-8 Players Large level good for 4+ Dukematch. Castle with moat and a few secret rooms. castlef1.zip Single:No, Cooperative:No, DukeMatch:Yes cave.zip Single:No, Cooperative:No, DukeMatch:Yes Series of Duke Match Caves, Meant for 4+ Players! The level is very dark, and very large. cement.zip Single:Yes, Cooperative:No, DukeMatch:Yes this is my first attempt at a Duke3D level. I made the 'wet cement' by complet accident. (pretty cool, i think...) Tell me what YOU think of this. chekrbrd.zip Single:No, Cooperative:No, DukeMatch:Yes chevy.zip Single:No, Cooperative:No, DukeMatch:Yes Strip Club,Adult Book Store Type Place. With Traps,Hiding Spots,Everything a Good Death match Level Needs =-) chicken.zip Single:No, Cooperative:No, DukeMatch:Yes This is my first Duke level converted from the level of the same name in my COBUG: In The Begining .WAD file for DOOM, DOOM 2, and Heretic. city.zip Single:No, Cooperative:No, DukeMatch:Yes citylit.zip Single:No, Cooperative:No, DukeMatch:Yes Just a "SIMPLE" (my second) duke-match level ;-))))))) club.zip Single:No, Cooperative:No, DukeMatch:Yes coc.zip Single:No, Cooperative:No, DukeMatch:Yes After noticing a huge lack of quality DukeMatch levels that are on the reg version of Duke 3D (exception of Freeway which rocks), I decided to go about the task of designing a level that my friend and I would enjoy playing. The result is coc.map: City of Carnage. This level includes all of the things that make Duke 3D one of the coolest games of all time: slopes, billboards, glass, mirrors, cool lighting effects, demo cameras, maskable walls, transparency, and two sprite bridges. My friend and I averaged about 20-25 frags each for a 20 min game. That's works out to about a frag every 30 seconds, which means that it's definately not boring. If you are sick of the numerous Doom wad conversions being done for Duke 3D (if you want to play Doom levels then play them on Doom already!) then I think you will be very pleased with this level. concert2.zip Single:No, Cooperative:No, DukeMatch:Yes This is a condemned concert arena, where, believe it or not, some idiot is putting on a concert. Don't say I didn't warn you. It's in the spirit of some of the original city levels on Duke. Plenty of explosives and explosions. Oh yeah. congo4.zip Single:No, Cooperative:No, DukeMatch:Yes corprate.zip Single:No, Cooperative:No, DukeMatch:Yes corridor.zip Single:No, Cooperative:No, DukeMatch:Yes Two underwater corridors one close to the other. Run to find a scuba gear and then try shot your opponent before you run out of air. Better played with no respawn. crash4.zip Single:Yes, Cooperative:No, DukeMatch:Yes Just a simple level I made while learning some of the basics in BUILD. My first Duke map, that I kept adding stuff to. crtyrad.zip Single:No, Cooperative:No, DukeMatch:Yes Medium - Large 3 Player or more deathmatch only map. d2map11.zip Single:No, Cooperative:No, DukeMatch:Yes Doom2 map 11 converted and enhanced for Duke3D. My favorite Doom2 level, and it rocks in Duke ;> Not just a bunch of slapped on textures either, this is a GOOD map, and makes for an EXCELLENT deathmatch level. Don't let the lava scare you. Besides three pairs of boots and a jetpack, as long as you hop around you won't take much damage. Plus, it's much easier to avoid the lava than in the doom version anyway. d3darena.zip Single:No, Cooperative:No, DukeMatch:Yes Basically, its rooms ranging around a central arena, with a few ledges jutting into the main area...the layout provides some room to fight in, some hallways and nooks for ambushes and chases, and the ledges provide quick access to the main area (be prepared to lose up to 15 life when you leap, though). The design also makes the strongest weapons the hardest to get, with the RPG and Devastator (shrinker, steroids, and jetpacks aren't in the level by design) taking a while to grab, although some quick leaps can net you both the devastator and the rpg and some tripbombs. Try it, you'll like it. d3drill.zip Single:No, Cooperative:No, DukeMatch:Yes My first dukematch for Duke3d. Awesome lighting and a great layout! damn.zip Single:No, Cooperative:No, DukeMatch:Yes dans_12.zip Single:No, Cooperative:No, DukeMatch:Yes danzig.zip Single:No, Cooperative:No, DukeMatch:Yes If you don't know the DANZIG levels, then you must have been under a rock the past few years. There are a few small changes from the original because Duke doesn't allow for lifts to come down and return back to half way up. (At least I haven't figured it out yet.) I suggest playing this with monsters on. Watch it! Those guys are nasty. danzig02.zip Single:Yes, Cooperative:No, DukeMatch:Yes If you don't know the DANZIG levels, then you must have been hiding under a rock the past few years. There are a few small changes from the original in that there are more weapons to choose from and texture changes. The exit is handled differently because of the difference between lifts in DOOM and DUKE. danzig06.zip Single:Yes, Cooperative:No, DukeMatch:Yes The DANZIG WADS are the best that DOOM2 has to offer and they are no different with DUKE3D. This series offers high speed non-stop action that will make even the most grizzled DUKE veteran faint of heart. Try it but don't say I didn't warn you! This MAP is my personal favourite in the series. danzig09.zip Single:No, Cooperative:No, DukeMatch:Yes If you don't know the DANZIG levels, then you must have been hiding under a rock the past few years. There are a few small changes from the original in that there are more weapons to choose from and texture changes. However I think I almost converted this one exactly (or pretty damn close). darkhart.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes Castle DarkHart was designed for a wild DukeMatch, no holds barred!!! However the avid DN fan can also play a single Player match. dayoff.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes It's Duke's day off so he's heading to the bar. Can ya guess what happens next? Yup, he stumbles into another one of those pesky alien bases. Day off or not, Duke's gotta take it out. (okay I'm not a writer, so sue me). dblspace.zip Single:Yes, Cooperative:No, DukeMatch:Yes Make sure you look out for lots of little hidey holes, and items in hard to see places. I'll even give you a hint... all the one-way walls are a little bit darker than the walls around it. There is also at least one of every item, except for the protective boots and jetpack. The tripmines are hidden in the sneakiest places I could think of. I tried to make it so that you have to do some extra work or place yourself in danger to get the more powerful weapons, ammo for the powerful weapons is also fairly scarce... get ready to do lots of Duking it out(pun intended) with the small weapons. Be careful grabbing that RPG. :) There are monsters in there, but I only threw them in to make 2 Player DM more intresting. deflev.zip Single:Yes, Cooperative:Yes, DukeMatch:No walk around kill some stuff find the blue key take a leap of faith defpunk.zip Single:No, Cooperative:No, DukeMatch:Yes demi.zip Single:No, Cooperative:No, DukeMatch:Yes demolish.zip Single:No, Cooperative:No, DukeMatch:Yes desslit.zip Single:No, Cooperative:No, DukeMatch:Yes Just a "SIMPLE" duke-match level ;-))))))) dethtiny.zip Single:No, Cooperative:No, DukeMatch:Yes Death - its your destiny! devmap9.zip Single:No, Cooperative:No, DukeMatch:Yes this is basicly a space version of ledges.. it is meant for more then 2 Player dukematch. This is devmap8 without the water and a few new things added. dfactory.zip Single:No, Cooperative:No, DukeMatch:Yes Perfect size map for modem play, tons of action. Lots of sniper spots dhouse.zip Single:No, Cooperative:No, DukeMatch:Yes discrete.zip Single:No, Cooperative:No, DukeMatch:Yes dm.zip Single:No, Cooperative:No, DukeMatch:Yes dmduke1.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes Fast DukeMatch plays well in Spawn or No Spawn modes. Underwater area. Hidden goodies. Has monsters and is very challenging in solo mode, but has no exit or final goal. Just go for 100% k kills. dome.zip Single:No, Cooperative:No, DukeMatch:Yes dookie.zip Single:No, Cooperative:No, DukeMatch:Yes doom2.zip Single:No, Cooperative:No, DukeMatch:Yes doomed.zip Single:No, Cooperative:No, DukeMatch:Yes E1M1 from DOOM... with some really kool changes for Deathmatchin' doomnukm.zip Single:No, Cooperative:No, DukeMatch:Yes I know that this is sacrilege, but since I have clocked so many hours playing Doom's E1M1 in DeathMatch, I decided to make the conversion to Duke Nukem 3D. Modifications include video cameras and moniters to see where your poor victim is trotting around at, try taking a swim in the pond to find some interesting goodies there, gawk at the beautiful dancers, I even added a tele from one side of the level to the other. It is set up for DukeMatch only and there are no monsters. doomrem.zip Single:No, Cooperative:No, DukeMatch:Yes Level edited from Doom2 Map01 (Airlocks,vents,bridges,windows so on) doomtoo.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes Modified doom 1 map, very interesting things added. Not crash proof! Can crash Duke. downtown.zip Single:No, Cooperative:No, DukeMatch:Yes DukeMatch plays well in Spawn or No Spawn modes. Underwater area. Hidden goodies. Has monsters and is very challenging in solo mode, but has no exit or final goal. downtwn.zip Single:No, Cooperative:No, DukeMatch:Yes downundr.zip Single:No, Cooperative:No, DukeMatch:Yes DukeMatch plays well in Spawn or No Spawn modes. Underwater area. Hidden goodies. Has monsters and is very challenging in solo mode, but has no exit or final goal. drkmaps.zip Single:No, Cooperative:No, DukeMatch:Yes dropdead.zip Single:No, Cooperative:No, DukeMatch:Yes A map for a 2-4 Player Dukematch Arena-like, with lotsa hiding places open areas, and weapons! dstar.zip Single:No, Cooperative:No, DukeMatch:Yes dta.zip Single:No, Cooperative:No, DukeMatch:Yes This is my 3rd Page and probably my best over all. Have plenty of fun with this one. dukbatle.zip Single:No, Cooperative:No, DukeMatch:Yes This is my Idea of a conversion of my DTBattle.WAD for HeXen. duke97.zip Single:No, Cooperative:No, DukeMatch:Yes wicked dukematch level dukectrl.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes Control Station was built on the planet Andromeda in the Alpha Cruxus system, known as Summer Row because of the five Earth-type worlds that orbit this G-type sun at comfortable distances. The whole system is possibly the richest non-mineral system in the galaxy. Control Station is built from scratch utilizing Duke Nukem's unique special effects. Look for cool rooms above rooms, Rotating doors, tremendous lighting effects, exploding walls are a blast, video monitors are there to stalk your prey in DukeMatch play, plus many many more cool Duke Nukem 3D special effects. dukefes2.zip Single:No, Cooperative:No, DukeMatch:Yes Small cozy fragfest in the DANZIG style of level design (fast,fun & frantic!) Great for 2 Players most likely insane for more than 3. Beware the rotating sector! (Its great for some funky effects ;) ) dukem69.zip Single:No, Cooperative:No, DukeMatch:Yes This level gives a serious advantage to the 1st Player dukemall.zip Single:No, Cooperative:No, DukeMatch:Yes It's just a little thing we have been working on this week.... It's pretty cool...it is a hall, a cafateria, movie theater, strip bar, bar, store, and our pride and joy, a 2 story arcade!!!!! dukeprox.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes Proxyon Military Base was built on the planet Andromeda in the Alpha Cruxus system, known as Summer Row because of the five Earth-type worlds that orbit this G-type sun at comfortable distances. The whole system is possibly the richest non-mineral system in the galaxy. dukering.zip Single:No, Cooperative:No, DukeMatch:Yes This is basically a dukematch level designed primarily for 2 Player modem play. It is wide open which makes for a lot of frags. The big tower in the middle contains two atomic health thingies... but is it worth waiting about ten seconds on the elevator, in plain sight of everyone in the level??? There are also a lot of blocks to hide behind as well as some trenches, and some other kinda cool stuff. dunkin.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke wants donuts, Aliens want donuts. Multi Player: Should work great, it was designed for it, everything goes in a circle so people will run into each other if they keep moving... if you dont know the secrets after your first time, you might want to use BUILD and look at them without at least one person knowing them then the map wont "flow" right. dwl2duke.zip Single:No, Cooperative:No, DukeMatch:Yes Well, this is my first Duke3d MAP so I thought I would start out converting a killer Doom2 DeathMatch WAD called Dweller2. This is not because I am not original. It was to learn the Editor and try different things with a PROVEN level, and then move on to original work. I recommend between 3 and 6 Players for this level. Enjoy! e1l1weap.zip Single:No, Cooperative:No, DukeMatch:Yes e1m4.zip Single:No, Cooperative:No, DukeMatch:Yes e1m5.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes I wanted to try converting a doom level and I figured I could do alot with this map, so here it is. I of course added explosions (in walls, ect.), earthquakes and more.... eclipse.zip Single:Yes, Cooperative:Yes, DukeMatch:Maybe Ok..imagine this...The Enterprise has been taken over by unknown aliens. Unluckily, the aliens then piloted the ship to earth and plan to destroy it ! All millitary forces have been called in to help destroy the ship but it will take a week before they will be orginized to strike. Now... Duke is stuck in the subway...on his way home aliens just appeared out of the air ! and there is only one thing to do about that ! edited.zip Single:No, Cooperative:No, DukeMatch:Yes electric.zip Single:No, Cooperative:No, DukeMatch:Yes MY FIRST LEVEL! A DukeMatch only level with a thought out level design. Use the cheat code DNSHOWMAP to see where some of the secret areas are. emerald.zip Single:No, Cooperative:No, DukeMatch:Yes An emerald castle sits alone, ready for 2-8 Players to meet and duke it out to see who is the best, but there is more to it than that, see for yourself. fate.zip Single:No, Cooperative:No, DukeMatch:Yes This is a Cool DukeMatch level that I made. It is fairly small for good DukeMatch Fun, and it also has a little subway in it with a cool subway car. E-Mail me with comments! RyanA58@aol.com fest.zip Single:No, Cooperative:No, DukeMatch:Yes really nice high-intensity, high-kill dukematch. People ask to play this over L.A. Rumble. Bullet-proof glass tubes filled with water make you vulnerable when going for the big guns. Guns can't hit people in the tubes, but pipe-bombs from above sure can :). There are no sounds on any doors/lifts, this was intentional to make ambushing beter. Mashers at every viewscreen, reach out and smoosh someone. ffest96.zip Single:No, Cooperative:No, DukeMatch:Yes fight.zip Single:No, Cooperative:No, DukeMatch:Yes Like an Arena. You must fight before your Friends will kill you. fireplc.zip Single:No, Cooperative:No, DukeMatch:Yes Smaller, mainly dukematch map with a nice fireplace. Includes batch file. fire_pit.zip Single:Yes, Cooperative:No, DukeMatch:Yes Dukematch level kind of like the ledges.wad from Doom. fish.zip Single:No, Cooperative:No, DukeMatch:Yes flanor.zip Single:No, Cooperative:No, DukeMatch:Yes flash01.zip Single:Yes, Cooperative:Maybe, DukeMatch:No A small house with a garden patroled by some kind of armored car, and a large basement. Let me know what you think. floyd1.zip Single:No, Cooperative:No, DukeMatch:Yes Originally set to look like a factory, though I' not so sure it did that, Floyd I : TJOADC looks to be a great milestone in Duke Deathmatch maps. fortduke.zip Single:Yes, Cooperative:No, DukeMatch:Yes Them damn aliens have taken control of your small castle hide-away. They won't live to regret it! fox.zip Single:No, Cooperative:No, DukeMatch:Yes Cool Deathmatch level with many oppurtunities to very clever. Check out the paranoid room in which the Player can hide like E.T. in Gertie'd doll closet. Also, there are many hidden walls, so look around. The place is bigger than it seems. There are about 8 hidden sniper rooms. foxbase.zip Single:No, Cooperative:No, DukeMatch:Yes This level really was not designed for stand alone play as you'll notice when yo see there are no monsters in this level. It was designed for Duke Matching, I got tired of little Duke Matching levels so I desinged a huge level. fragcity.zip Single:No, Cooperative:No, DukeMatch:Yes This is a Dukematch level ONLY! It was made with the Build program and is designed for those who like LOTS of weapons. There are many hidden "foxholes" scattered about. Feel free to make any modifications you feel need to be made. frk.zip Single:No, Cooperative:No, DukeMatch:Yes Neither Fish nor Flesh. Attempt to create a good Dukematch-Level, but got carried away in adding more and more features, so it looks like a Single-Player-game without monsters. fulmovie.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke3d level 1 untouched, but we added the newest weapons for Duke Registered. Use strategy with the trip bombs and enjoy all of the guns offered in full version. funhouse.zip Single:No, Cooperative:No, DukeMatch:Yes This is a dukematch level that I made while I am learning how to edit in build. It is kinda lame, but maybe it will inspirate people. :) gbhome.zip Single:No, Cooperative:No, DukeMatch:Yes This is a Dukematch only level with lots of vents and teleporters. This level was really me experimenting with sectors above sectors, so I haven't spent much time with the level desgin. There are lots of place's to hide trip bombs on this level in vents and over teleporters by doors etc. Please mail me you're opions of this level (good or bad) it's helpful to know what people think when I'm making future levels. I'm making better level at the moment based in a space station, I'm taking my time over this one so it should be cool. Look out! geo1.zip Single:Yes, Cooperative:Maybe, DukeMatch:Maybe My first attempt on BUILDing maps. Has no real theme, but some interesting rooms. getsome.zip Single:No, Cooperative:No, DukeMatch:Yes If you have a LAN, you need this. Snipe, hunt, or hide. girders.zip Single:No, Cooperative:No, DukeMatch:Yes This is a deathmatch only map. The game consists a series of rusty girders upon which certain needed items are placed, and various rooms, some of which are dangerous. Note that if you fall from the girders, the diving platforms or the ledge that leads into the lava you WILL die. I have included no protective boots, and no jetpack so there is no way out. If you take one wrong step you will die. Period. End of story. I made sure to make the lava in one of the rooms low enough to look tempting, but the ledges are just high enough so that if you land in there you have no chance of escaping. You will die a slow death. Also items are located in certain spots to force you to go there. And in the interest of fairness, Players respawn next to weapons so if you die and respawn and your enemy comes hunting for you, chances are you'll be well armed and ready for him/her. Finally there are 3 ways into and out of any room so as to avoid opponents getting entrenched and hogging stuff up. gooncity.zip Single:Yes, Cooperative:No, DukeMatch:No Duke loves to blast'm to pieces in Gooncity. Nothing fancy, just a lot of blasted fun! gorge.zip Single:No, Cooperative:No, DukeMatch:Yes This level is a Dukematch level that has no monsters and no difficulty setting. There's alot of real estate on this map so if you're one of those hiding freaks you could be in for a slow game. gotme.zip Single:No, Cooperative:No, DukeMatch:Yes This is my first DukeMatch level that I made. The idea was from my old marathon II map which I made for the MAC. granted.zip Single:No, Cooperative:No, DukeMatch:Yes This is a dukematch level that has the layout of my house. I find it great for Dukematch. I suggest to explore it before you play. It has 4 stories to it! HAVE FUN!!!!! gurka.zip Single:No, Cooperative:No, DukeMatch:Yes Deathmatch level 2-3 Players hangar1.zip Single:No, Cooperative:No, DukeMatch:Yes hardcr1.zip Single:No, Cooperative:No, DukeMatch:Yes First in a series of HARD CORE levels Fast pace, 2-4 Player level No health cause real deathmatch doesn't have health You will only see shotgun, pistol, rocket launcher, and chaingun. Look for our BLAST series for more weapons. harena.zip Single:No, Cooperative:No, DukeMatch:Yes This level is a hockey arena, complete with food stores, bathrooms, and a vent system. **To activate the music in the level, please read the music.txt included in this zip file** harm1.zip Single:No, Cooperative:No, DukeMatch:Yes Harm1.map is the first in a (hopeful) series of dukematch levels. I have designed this level to be used in NOSPAWN DUKEMATCH; a custom user.con file is included and SHOULD BE USED WITH THIS LEVEL. Rename your current user.con file to user.old, and THEN rename harm1.con to user.con. (See below for more details.) heck.zip Single:No, Cooperative:No, DukeMatch:Yes A Duke Match Level for Experts ;) her_e4m1.zip Single:No, Cooperative:No, DukeMatch:Yes Small level, lots of weapons, no freeze ray or shrink ray, no exit and no monsters. This use to be our favorite deathmatch level on Heretic. hilltop.zip Single:No, Cooperative:No, DukeMatch:Yes The goal is to keep control of the central bunker. hockey.zip Single:No, Cooperative:No, DukeMatch:Yes homerdm1.zip Single:No, Cooperative:No, DukeMatch:Yes homerdm2.zip Single:No, Cooperative:No, DukeMatch:Yes homerdm3.zip Single:No, Cooperative:No, DukeMatch:Yes horror.zip Single:No, Cooperative:No, DukeMatch:Yes hotel.zip Single:No, Cooperative:No, DukeMatch:Yes hotel3.zip Single:No, Cooperative:No, DukeMatch:Yes huge1.zip Single:No, Cooperative:No, DukeMatch:Yes My first dukematch for Duke3d. A simple map, but fun to play!! huge2.zip Single:No, Cooperative:No, DukeMatch:Yes h_ledges.zip Single:No, Cooperative:No, DukeMatch:Yes A level resembling the ledges series made for Doom. All the weapons are included and are strategically placed to encourage the use of all of them. While I still strive to attain the RPG, the other weapons are just as usefull considering their placement. icity.zip Single:Yes, Cooperative:Maybe, DukeMatch:Yes Duke battles alien scum in the city. Fight through subways, bars and restaurants. ihotel.zip Single:No, Cooperative:No, DukeMatch:Yes invaders.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes You and your friends were having a party. You were channel serf'n when you saw OJ on the news. When all of the sudden you see two flashes of light one white which took out the police station and a blue one which you soon discover erected a force field around the city. We now have so alien allies so you will come across some government testing areas. But some of transporters don't work correctly. Your mission if you choose to accept is to get aboard the station and nuke the stolen shuttle. This text doc will self destruct in 5 seconds... 4... 3... 2... 1... island10.zip Single:Yes, Cooperative:No, DukeMatch:No <> Duke is stranded on a remote island where the aliens plan on constructing a new base. Lots of secrets (try to find them all!!), bad guys and cool rooms. There will be at least two more levels with this theme (coming as soon as I figure out how to compile your own .GRP-files) j1.zip Single:Yes, Cooperative:No, DukeMatch:No Just a fun shoot'em-up level that has some cool sprite pallettes and stuff... j2.zip Single:Yes, Cooperative:No, DukeMatch:No Just a fun shoot'em-up level that has some cool sprite pallettes and stuff... jenn_apt.zip Single:No, Cooperative:No, DukeMatch:Yes jjredsky.zip Single:No, Cooperative:No, DukeMatch:Yes A 4 corner city street, with a "Holocaust" setting. jl_aptmt.zip Single:No, Cooperative:No, DukeMatch:Yes A map of my apartment with a few added rooms to the building for dukematching. This is a revision by popular demand. There is now a mirror in the bathroom, and the light switches work. *NOTE* Try sticking your finger in a power socket!! jl_dma01.zip Single:No, Cooperative:Yes, DukeMatch:Yes Small circular arena for Duke Match only. Try shooting the center of the map with an RPG! jl_space.zip Single:No, Cooperative:Yes, DukeMatch:Yes DukeMatch map in space catwalks. Don't fall off!!. Try shooting the space shuttle with an RPG! Also, shoot the inner walls of the command tower! junkyard.zip Single:No, Cooperative:No, DukeMatch:Yes This level is an supremely detailed representation of a crowded Junk Yard chock full of useless crap: Video games, contruction materials, dumpters, cars, explosives, a car crusher, an underwater passage, and a secret control center inside a mysterious sentinel. justice1.zip Single:No, Cooperative:No, DukeMatch:Yes Fast, uncluttered DukeMatch level with fun combat situations. (This is an updated version. If you have the older version, please download this. All of the traps--such as falling into water and lava without an escape route--have been removed.) justin1.zip Single:No, Cooperative:No, DukeMatch:Yes kickass2.zip Single:No, Cooperative:No, DukeMatch:Yes kickbox.zip Single:No, Cooperative:No, DukeMatch:Yes A kick boxing arena, complete with bleachers and litter. Also has a locker\shower room, a bathroom, and a lobby. Simple objective: kickbox in the provided arena. killerst.zip Single:Yes, Cooperative:Maybe, DukeMatch:No You start off in a normal niteclub which happens to be overrun by aliens. As you exit the niteclub you find that the whole town is overrun by aliens!!! Time to kick some alien ass!!!! killerv3.zip Single:No, Cooperative:No, DukeMatch:Yes This level is Great for Deathmatches, I recommend Playing over modem only. kilo10.zip Single:No, Cooperative:No, DukeMatch:Yes This is my first Duke level. I have made a dozen or so for Doom and Hexen. kilo14.zip Single:No, Cooperative:No, DukeMatch:Yes This is my second Duke level. I have made a dozen or so for Doom and Hexen. kop_p.zip Single:No, Cooperative:No, DukeMatch:Yes This is a little Dukematch level that includes a couple of houses, and a lot of pipes to crawl through. All weapons are spread around the place, and there's a lot of ways to get out of each house. lava01.zip Single:No, Cooperative:No, DukeMatch:Yes First level I've made, kinda cool..... lots of "sniper" places, up high & low No RPG, or higher weapons, to keep it even? Let me know what you think? legoland.zip Single:No, Cooperative:No, DukeMatch:Yes Dukematch only. Its a very simple level which only took a few hours to put together and does not employ any of those sexy features that Duke is famous for. I just couldnt be bothered. 8 Players might be a bit much as its a bit 'up-close-and-personal' but whatever. This level is a homage to one of the great Doom][ Deathmatch levels, dm2icu.wad (I think thats what it was called, havent played it since the shareware version of Duke appeared). lerock10.zip Single:Yes, Cooperative:Yes, DukeMatch:Maybe Based off of a dance club in Cancun, MX, Le Rock is set in a downtown part of LA where the club scene is hyped. You begin in the back streets of the club area, and can explore some of the setting which includes an opening into a desert area known as the Lizard Pit, and then into another building which at one point served as hotel lobby with a little pond filled with "fish". Entering the back area of the club itself, you will get to explore Le Rock all over, including the bathrooms, the bar, the mosh pit, and the snack area. There are also a number of secrets to be discovered. Le Rock does contain all weapons and bonus items. It is up to you to find them all. Enjoy! level1.zip Single:No, Cooperative:No, DukeMatch:Yes This is perhaps the best damned Doom2 level1 since the original :) very, very, very many kool changes for Deathmatchin'... lilpig2.zip Single:No, Cooperative:No, DukeMatch:Yes loyco.zip Single:No, Cooperative:No, DukeMatch:Yes This is a great Level. It was designed for Dukematch. This level ROCKS! This level is for the best Players! lunar.zip Single:No, Cooperative:No, DukeMatch:Yes lunar1.zip Single:Yes, Cooperative:No, DukeMatch:Yes lurker1.zip Single:No, Cooperative:No, DukeMatch:Yes madhouse.zip Single:No, Cooperative:No, DukeMatch:Yes This map is based on my house and is just plain awesome :) ... It's not quite complete, just like Warhouse wasn't, but then again, Warhouse was a dumb level. I never completed it. Madhouse, however, rocks! I have a small list of revisions I'm already planning on... and will add onto the list as I need to. If you send me a message giving me a suggestion and I like it, that'll be added to the list. So far, the list goes as follows: madv10.zip Single:No, Cooperative:No, DukeMatch:Yes My roommate and I wanted a map that was quick, that wouldnt provide an advantage to either Player. We like it. mall1.zip Single:No, Cooperative:No, DukeMatch:Yes mancar2.zip Single:No, Cooperative:No, DukeMatch:Yes This level is very fast paced - trying to get the feel of a fast heretic deathmatch - but at times it will slow down... Recommended 2-4 Players unless all Players are using Pentiums! mancer01.zip Single:No, Cooperative:No, DukeMatch:Yes This level is very fast paced. Two Players never really slows down but at times it will.. I think I'm gonna recomm- end 2 - 4 Players. No more than 4 or the level will become a total war zone! mangler.zip Single:No, Cooperative:No, DukeMatch:Yes This is my first try at a level. Best with 4 or more people, but still cool with 2-3. Squish... markhous.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes The neighborhood has really gone downhill! Might as well just nuke the whole place. Now where did I put that nuke button... This level is based on the original blueprints of my house in Milwaukee, WI, USA, which are over 65 years old (and getting pretty flaky). Hint: The nuke button is in the "dungeon", which is where I keep my musical instruments. martin.zip Single:No, Cooperative:No, DukeMatch:Yes maze.zip Single:No, Cooperative:No, DukeMatch:Yes Level to Duke-Match...or cooperative(final bosses) metacity.zip Single:No, Cooperative:No, DukeMatch:Yes dukematch what else... based on my first bunker.map I included some new textures, which makes the map more interesting..uhh metal.zip Single:No, Cooperative:No, DukeMatch:Yes micdm20.zip Single:No, Cooperative:No, DukeMatch:Yes mix.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes Nice (hopefully) level based on an old Doom 2 level by myself for up to eight (definitely no less than six) Players. Also good for single play. mobias.zip Single:Yes, Cooperative:Maybe, DukeMatch:Yes A space station, complete with airlock, train, and lots of fun stuff. moon12.zip Single:Yes, Cooperative:Maybe, DukeMatch:No moon base moonbase.zip Single:No, Cooperative:No, DukeMatch:Yes moonlab.zip Single:No, Cooperative:No, DukeMatch:Yes This is just a Beta. A full description and story- line to come later this June. moonlab4.zip Single:No, Cooperative:No, DukeMatch:Yes This is just a Beta. A full description and story- line to come later this June. mt_duke.zip Single:Yes, Cooperative:No, DukeMatch:Yes This level is both playable in single Player mode or Dukematch. Dukematch being the best. I have play tested it in 2-Player modem mode and it rules! Part of the level is mountain terrain and part is inside a secret shipping base. multi2.zip Single:No, Cooperative:No, DukeMatch:Yes mymap.zip Single:Yes, Cooperative:No, DukeMatch:No Just a level I made up so other people could enjoy it....:) nail.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes This is my first attempt to make a level. I've included lots of secrets, weird hidden stuff and lots of things to blow up. This level is complete as is, but I will be working on it to make it better. HAVE FUN! nailed.zip Single:Yes, Cooperative:Yes, DukeMatch:No A building with a little of everything inside...a subway, conveyor belts, moving platforms, elevators, lotsa bad guys, and tons of secrets...HAVE FUN! newart.zip Single:No, Cooperative:No, DukeMatch:Yes Just two rooms, but all new graphics using the EDITART utility. Both files must be in the DUKE3D directory newfort.zip Single:No, Cooperative:No, DukeMatch:Yes This is based on an old Doom II deathmatch level that I had. I have tried to keep it simple and fast. I could not remember the original authors name so if he/she would contact me I will include them in the credits. night1.zip Single:No, Cooperative:No, DukeMatch:Yes nihil01.zip Single:No, Cooperative:No, DukeMatch:Yes after beating bad ass (last boss) you are informed of one more ship comming towards earth. on the ship is a duke nukem clone (the other Player) ready to kill you and discredit your name.your mission to destroy everything and every one.ITS TIME TO KICK SOME ASS AND CHEW SOME BUBBLEGUM AND I AM ALL OUT OF GUM. oasis.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes A challenging level with secrets, tricks, and unique obstacles that must be completed. Designed for 1-Player but supports 2-8 dukematch and co-op. oblivion.zip Single:No, Cooperative:No, DukeMatch:Yes This is a fast paced Dukematch level that will keep you on the edge of your seat the whole game. oneway.zip Single:No, Cooperative:No, DukeMatch:Yes Nowhere to hide... ourhouse.zip Single:No, Cooperative:No, DukeMatch:Yes Very detailed map of our house at University, including features such as:  Four storeys,  Sewers,  Additional crispy artwork,  Pretty girlies, :)  Working Microwave and Toaster,  general crispyness. outpost.zip Single:No, Cooperative:No, DukeMatch:Yes My first level. Small, designed for 2 Player dukematch. Highly detailed. Very well done. overkill.zip Single:No, Cooperative:No, DukeMatch:Yes Duke Nukem Dukematch Level 3-8 Players Wide open level with the emphasis on FUN! All out warfare is common, especialy around the RPG! :) Fast & Fun with 3 Players, awesome Gut-City with more! enjoy... panic.zip Single:No, Cooperative:No, DukeMatch:Yes Duke Match park.zip Single:No, Cooperative:No, DukeMatch:Yes patrol.zip Single:No, Cooperative:No, DukeMatch:Yes Description: This map started out as a test for moving sectors (such as vehicles and such). I thought it was really cool...so I just popped Duke Starts and Items in it and called it an "intimate" simple Dukematch level. You want L.A.R.D. Patrol boats that fire missles? Ok... Should be interesting to play in... pit.zip Single:No, Cooperative:No, DukeMatch:Yes Dukematch level for up to 8 Players, not too big, lots of underwater pitwars1.zip Single:No, Cooperative:No, DukeMatch:Yes An island in a pit of magma is covered in marble columns and pillars--not many secrets playgrnd.zip Single:No, Cooperative:No, DukeMatch:Yes pntball.zip Single:No, Cooperative:No, DukeMatch:Yes A regular sized level for MultiPlayer gaming. Based on a paint ball building that I have been to. But, with LOTS of really cool features. Ideal for any number of Players. No single Player playing supported. Very dark and thought provoking level. prison.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes A prison pyramid.zip Single:No, Cooperative:No, DukeMatch:Yes Nothing really exciting, but a couple of cool rooms. qtest2dn.zip Single:No, Cooperative:No, DukeMatch:Yes The architecture and weapon placement of this map is exactly the same as in qtest1dn. But the big difference is that this uses quake grafx, ripped by Allen H Blum of 3dRealms. It also has more sound effects, sprite grafx, better lighting, and a few bug fixes. You should probably have the art file in your duke3d directory or it might not work... quad.zip Single:Yes, Cooperative:No, DukeMatch:Yes My First ever "Duke 3D", This is cool for Dukematch so give it a try. I will be releasing better levels in the future, so look out! radman.zip Single:No, Cooperative:No, DukeMatch:Yes ramp.zip Single:No, Cooperative:No, DukeMatch:Yes This is my first dukematch level. I based it on a deathmatch level from Rise of the Triad, but it's different enough to have some fun on. DukeMatch recommended. rando.zip Single:No, Cooperative:No, DukeMatch:Yes redline1.zip Single:Yes, Cooperative:Maybe, DukeMatch:Maybe This map was designed for single Player/co-op play. Dukematch spots are in the map, but it's rather large and you will spend alot of time hunting. redrum.zip Single:Yes, Cooperative:No, DukeMatch:No Redrum is murder backwards and thats what you'll see if you dare to enter my level. Good luck! redsky.zip Single:No, Cooperative:No, DukeMatch:Yes A 4 corner city street, with a "Holocaust" setting. resort.zip Single:No, Cooperative:No, DukeMatch:Yes DukeMatch level of a tourist resort - includes a boat which moves around and an island. revhenge.zip Single:Yes, Cooperative:Maybe, DukeMatch:Maybe On a wind swept plain stands an ancient stone edifice - FUTTOCK's HENGE. An alien craft crashes but it's not the first to visit earth, they've already established a subterranean outpost. Battle through the mayhem and destroy their ugly leader. rmaps2.zip Single:Some, Cooperative:Maybe, DukeMatch:Some RMAPS version 2.0 Includes 1 map made for DUKEMATCH. Very clean, very little glitches. WELL DONE. roadkill.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes Duke has made it back home, but his R&R is shortlived. Some of those alien bastards escaped his onslaught, returned to earth and are setting up a counter-attack. To make matters worse, they stole his girlfriend too. The aliens have concentrated their forces in an office building (that looks amazing like the one I work in). We've supplied you with enough weapons, ammo, and equipment to get the job done. All we need is you to come in and kick some ass. You start off over the hill from the building. Proceed past the hill, to the road in front of the building. Watch out for the alien's security details that patrol the area. If you good enough you can survive the roadway and enter the building. Then the fun begins. This level works well in single Player, co-op, and dukematch modes. Pentium speed is preferred due to the cool effects and sprite complexity I incorporated in RoadKill. rodeo1.zip Single:No, Cooperative:No, DukeMatch:Yes This is a large level set in a military prison like area. It is specifically designed for 8 Player Dukematching... and is not much fun for 2 Players unless you like big levels. It focuses on the skill of a Player... rather than the blind luck of shooting someone. This was the official level used in the Duke Nukem 3D Rodeo Shootout Tournament held on July 13th, 1996. ross1b5.zip Single:No, Cooperative:No, DukeMatch:Yes runngun.zip Single:No, Cooperative:No, DukeMatch:Yes ryanb01.zip Single:No, Cooperative:No, DukeMatch:Yes Duke Nukem Dukematch Level, 2 Players only! Fast Compact Level with all weapons and a few secrets, Watch out for my next level.. Its AWESOME! ryancity.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes One of the best .MAP files out there, for Duke Nukem 3D. a map of a street, lot's of shops, that have appropriate textures. VERY nice looking, it'll be BLOODY EXCELLANT for Duke Matches, big, but not too big, quality ASSURED. s_days.zip Single:Yes, Cooperative:Maybe, DukeMatch:Maybe You are 17 year old Duke Nukem. You awaken from your blackout to find yourself on top of a tremendously high ledge. The alien holocaust has hit. While in your school gym, an alien weapon was fired at the roof of your school. (Go figure) Did I mention that they've butchered your best friends? Now, the aliens are taking over the city. Luckily, you brought your .45 to school today, and even though you didn't get to kill the school bully, it's gonna come in handy. Plus, you have a whole arsenal waiting at your truck outside.) sactown.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes A SAC camp used for decoding transmissions from unknown life forms in outer space. It was established in 1998 and placed in the small town of Morganston, a suburb of Milwaukee, Wisconsin. It has CLUB LEAD (a sleazy bar), and two apartments, along with the complex. sand.zip Single:Yes, Cooperative:Maybe, DukeMatch:Yes school.zip Single:Yes, Cooperative:Maybe, DukeMatch:Yes Loosely based on an old school. screw_u2.zip Single:No, Cooperative:No, DukeMatch:Yes Dukematch level. 2 - 8 Players. All the weapons are included, and there is plenty of ammo. Essentially, screw-u2 consists of 5 rooms connected by 2 corridors. screwed.zip Single:No, Cooperative:No, DukeMatch:Yes My first level for Duke3d and it's a wild deathmatch ride. Just a few monsters to keep things moving. Yes, there are 2 ways to exit the level. Kill the boss guarding the exit button. Or hit the exit button. scumcity.zip Single:Yes, Cooperative:No, DukeMatch:Yes The aliens are really pissed and there's lots of them. I mean lots. But there is also a hell of an arsenal of weapons at your disposal. Don't worry, Duke always comes out on top. ship.zip Single:No, Cooperative:No, DukeMatch:Yes shred.zip Single:No, Cooperative:No, DukeMatch:Yes shroom.zip Single:Yes, Cooperative:No, DukeMatch:Yes The DukeMatch is a lot differnt than the normal play. There are teleporters in Duke Match , you can go to hell, another world, or just a bad trip! siege2.zip Single:No, Cooperative:No, DukeMatch:Yes sinister.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes Fast Deathmatch level, look for hidden doors. slugfest.zip Single:No, Cooperative:No, DukeMatch:Yes This is based on an old Doom II deathmatch level that was originally made my Paul Tinsley. As the name suggest it is a slugfest. slumcity.zip Single:Yes, Cooperative:Yes, DukeMatch:Yes The aliens have decided to make one last all out attempt to take over earth. This time they choose the city of Slum. There are alot of mobs in this level but the weapons are more than enough. sluts.zip Single:No, Cooperative:No, DukeMatch:Yes sniper.zip Single:No, Cooperative:No, DukeMatch:Yes SnIpEr! is a Duke Match level which is like a kinda Paintball/Lasergame with bits and pieces put here and there so you can hide behind things and attack each other. There also is a snipering area but your vision is limited - You'll know what I mean when you play it songtong.zip Single:No, Cooperative:No, DukeMatch:Yes This level, which actually started out as a Delta river fighting type theme ended up being halfway modeled after Songtong city (Now known as pyontech) in Korea. Although it looks nowhere as close (or as crowded) as the actual city, I tried to follow the theme. Basically you have 4 buildings: my favorite club (of about 40 or 50 to choose from in about two city blocks of the actual city), a bathroom (Yes Korea does have Coed bathrooms in some places), A porno book store (No they don't have these, just thought I'd throw one in.) And a whore house. (I was a regular at at the "hotel" next to club exandu when they had a decent selection to choose from). splish1.zip Single:No, Cooperative:No, DukeMatch:Yes Quite a big, well conected level, with one large outdoor area, a few small rooms, an extensive underwater area, and some teleports. Some interesting tactics are available:) stadium2.zip Single:No, Cooperative:No, DukeMatch:Yes stairs.zip Single:No, Cooperative:No, DukeMatch:Yes a very small level designed ONLY for 2 Player DM stickit.zip Single:No, Cooperative:No, DukeMatch:Yes Some rooms I put together, nothing special. I recommend 2-4 Players. Kill. subcity1.zip Single:No, Cooperative:No, DukeMatch:Yes A subway/cityscape DukeMatch level that sets new standards in realism and size for Duke Nukem 3D maps. Explore working cinemas, shopping malls, huge subway systems, apartment blocks and more. This level took at least 20 hours to make (I lost count long ago ;-), so I hope you like it! subway.zip Single:No, Cooperative:No, DukeMatch:Yes My second Duke3d Deathmatch level...when I finally hooked up with my brother for playtesting, we Player for three hours straight...much fun subway66.zip Single:No, Cooperative:No, DukeMatch:Yes dukematch what else... based on my wellknown maps :) I strechted the map with a subway sector, which makes this map more funny.... Now it's time for holidays...that rocks.. tamt1.zip Single:No, Cooperative:No, DukeMatch:Yes We'll this is the first level I have actually completed, that I thought was good enough to upload, this level is made for those who enjoy wasting there friends rather than getting wasted as soon as they enter a level.....Just check it out teleland.zip Single:No, Cooperative:No, DukeMatch:Yes thebase.zip Single:Yes, Cooperative:No, DukeMatch:Maybe <> After surviving beach parties, volcanic eruptions weird movie-references and a giant Remmington Shotgunshell-box (play Island1 if you haven't already done so), Duke discovers that the aliens have overrun a military base located on this island. Well, I guess you know what happens now.... !!!!!TOTAL CARNAGE!!!!! thefort.zip Single:No, Cooperative:No, DukeMatch:Yes thehole.zip Single:No, Cooperative:No, DukeMatch:Yes Pretty fun DukeMatch level. hint: Go to the middle!!! :-) themine.zip Single:Yes, Cooperative:Maybe, DukeMatch:Yes 2nd level I've made, inside & outside of a Mine, Water, Teleporters but no ending. Chain Gun, Shotgun, Pipebombs, RPG. Let me know what you think? thepond.zip Single:No, Cooperative:No, DukeMatch:Yes tikkanen.zip Single:No, Cooperative:No, DukeMatch:Yes timehop.zip Single:Yes, Cooperative:Maybe, DukeMatch:Yes Duke travels through 2 time periods. Includes a rain forest with an active volcano and a river waterslide. Also comes with a desert zone to get all sweaty in. Great for deathmatch. tommap.zip Single:No, Cooperative:No, DukeMatch:Yes This is a level I built real quick for Dukematch *ONLY* It has all the weapons, some water, vents, a mirror, etc... train.zip Single:No, Cooperative:No, DukeMatch:Yes trenches.zip Single:No, Cooperative:No, DukeMatch:Yes Trenches, lots of weapons and LANDMINES (you'll see ;) tunnel.zip Single:No, Cooperative:No, DukeMatch:Yes This DM-level plays in a network of tunnels which crosslink several small rooms and which is surrounded by "ringtunnel" Who can find all secrets ? (Without cheating) ty.zip Single:Yes, Cooperative:Maybe, DukeMatch:Yes Duke had just finished closing up the store. He headed off to Ty's Place for a few brewskies and a little action; time to unwind from the daily grind. Little did he know an alien invasion had taken over the city he had come to love. It's payback time! Includes batch file. ultima.zip Single:No, Cooperative:No, DukeMatch:Yes unreal.zip Single:No, Cooperative:No, DukeMatch:Yes uptown.zip Single:Yes, Cooperative:No, DukeMatch:Yes Fairly large level designed for deathmatch but has monsters and is very challenging in single play, lots of secret passageways. Train that circles the town. vimdeath.zip Single:No, Cooperative:No, DukeMatch:Yes vrtlcty.zip Single:No, Cooperative:No, DukeMatch:Yes VRTLCTY is a small part of a city made for 2-8 Players waffle.zip Single:No, Cooperative:No, DukeMatch:Yes A small level,my first one :). wankies.zip Single:No, Cooperative:No, DukeMatch:Yes warehaus.zip Single:Yes, Cooperative:Maybe, DukeMatch:Yes The Aliens have taken over a munitions warehouse Your goal is to blow up the place by mopping up "The boiler room." Security is on alert, so keep it tight. warehous.zip Single:No, Cooperative:No, DukeMatch:Yes warped.zip Single:No, Cooperative:No, DukeMatch:Yes A WARPED level for dukematch... This level is twisted and will probably confuse you the first twenty times you play it. However, once you know your way around it's a different story.... water7.zip Single:No, Cooperative:No, DukeMatch:Yes waterdam.zip Single:No, Cooperative:No, DukeMatch:Yes waterone.zip Single:No, Cooperative:No, DukeMatch:Yes waterway.zip Single:No, Cooperative:No, DukeMatch:Yes weird5.zip Single:No, Cooperative:No, DukeMatch:Yes western.zip Single:No, Cooperative:No, DukeMatch:Yes This is a deathmatch level with a western outdoors theme. It features a cool western train, a realistic town, a river with rapids, whirlpools and a waterfall, and plenty of cliffs. Plus lots more. whore0m.zip Single:No, Cooperative:No, DukeMatch:Yes wingle1.zip Single:Yes, Cooperative:No, DukeMatch:No My first attempt at a level. I am just releasing this level to find out what you think of it. Any comments, good or bad, email me. wired.zip Single:Yes, Cooperative:No, DukeMatch:Yes You catch a transport after killing the Cycloid Emperor just to get out of there, and it takes you to an alien club- hotel wolf.zip Single:No, Cooperative:No, DukeMatch:Yes Duke Nukem Dukematch Level 2-8 Players Fast Compact Level with all weapons and a few secrets, includes trams and a very nice carpet! yep.zip Single:No, Cooperative:No, DukeMatch:Yes z_trobe.zip Single:No, Cooperative:No, DukeMatch:Yes zoo.zip Single:No, Cooperative:No, DukeMatch:Yes zp.zip Single:No, Cooperative:No, DukeMatch:Yes An all out multiPlayer level. Big and very suitable for 4-6 Players. Many hidingplaces and other fun stuff dron2dop.zip The new and improved drone 2 dopefish conversion. This patch changes the Duke3D drone enemy into the Dopefish from Duke Nukem 1. dukemp5.zip MP5K add-on for Duke Nukem 3d. Even up the odds and get your own back on those alien scumbags ! This add-on replaces your poxy automatic pistol with a cool H&K MP5K sub-machine gun. nuke3d.zip Devastating .CON files to add nuclear weapons to DUKE-3D 1.1. You'll wonder how you could've lived (or died) without 'em! ubduke10.zip Ultra Bloody Duke Launcher v1.0 artview3.zip Artview takes either a group file (.GRP) or an art file (.ART) and tries to read the tiles within the file. dmatch12.zip A Duke Nuke'em 3D DukeMatch launcher. Includes many nifty features like - Specify Episode/Level /Skill, Select external .MAP files and Edit CommBat Macros. dned106.zip The frontend for DUKE NUKEM 3D and BUILD. ec20beta.zip Charlie Wiederhold's .CON file editor. fixwd2mp.zip Designed to fix those HOM you sometimes get when using WAD2MAP to convert Doom WAD files to Duke3D MAP files. gwave303.zip GoldWave is a digital audio editor for Windows 3.1. It has realtime oscilloscopes, intelligent editing, and numerous effects such as echo, flange, distortion, mechanize, and reverse. mapextnd.zip With MapTrans, you can create levels any size you want - limited only by your patience and endurance. maps10.zip Now you can start your .MAP, .RTS, .CON in DukeNukem with the configuration that you want. This program manages the files and parameters of the game for you, much faster than using SETUP.EXE or command line parameters... | winrts.zip A windows utility program for RTSMaker. Makes it very easy to make sound (RTS) files for Duke3D. Will allow you to select .Wav or .voc files to use for an RTS file rtsfaq.txt Answers for frequently asked questions about RTS files. whatsrts.txt What is RTS ? This file tells you ace.zip No Description adam8.zip No Description akirarts.zip No Description altmote.zip AltMote.zip contains 6 new remote ridicule files (60 differents sounds in all) for rise of the triad. Sounds are well-known quotes from various movies. Download it today for remote ridicule needs! andrew.zip No Description aod.zip No Description armyodrk.zip A ROTT sound file from ARMY OF DARKNESS. Shop smart...Shop S-Mart! cool stuff. arnie.zip No Description bill.zip No Description brian.zip No Description bugs.zip No Description charren.zip No Description chump.zip No Description coopblue.zip Its particularity is that it's in FRENCH, and its made specificaly for the cooperative games. F1: "Stop! Ne bouges plus!" F2: "Suis-moi, je passe en premier" F3: "Mais aprŠs toi, mon cher. Je te suis!" F4: "Chacun de son c“t‚, feux crois‚s!" F5: "File indienne, maintenant!" F6: "Dos … dos, maintenant!" F7: "Position lat‚rale c“te … c“tte, maintenant!" F8: "J'ai besoin de munition" F9: "Haaa! Je suis touch‚ s‚rieusement.. J'ai besoin d'un medi-kit!" F10: "Recules! Retranchons-nous!" crampto1.zip No Description dancool1.zip No Description decoys.zip No Description decoys2.zip No Description decoys3.zip No Description doug3.zip No Description dugmix1.zip No Description dugmix1.zip No Description dugmix2.zip No Description duke2.zip No Description duke2rts.zip When I got the sharware version of Duke, I thought the rts file was pretty cool. But now, after countless Dukematches, I am sick of it. So, this is my solution THE DUKE NUKEM RTS #2. All the voices are of Duke Nukem himself. I hope everyone likes it. duke4d.zip No Description dukeoft.zip No Description exodus.zip No Description fart.zip No Description fmj.zip No Description hawkfan.zip No Description hiphop.zip .RTS FILE FOR DUKE NUKEM AND RISE OF THE TRIAD! CYPRESS HILL,SNOOP DOG,FUGEES AND SCARFACE SAMPLES, PERFECT FOR DUKEMATCH! hwar2.zip No Description jcarrey.zip No Description jeff2.zip Just a bunch of stuff i had on the drive. Hope you all like this one. jeff3.zip No Description jrrts.zip No Description killer.zip No Description laugh.zip No Description madduke.zip This is an RTS file based on the default Duke VOC files. I've filled the 10 RTS slots with some catchy phrases made by cutting and pasting parts of the originals with GoldWave. Slots where I couldn't think of anything are filled with unmodified sounds. What could be better in a Dukematch game than Duke running around singing Born to be Wild? matt5.zip No Description mix1.zip No Description mr_bean.zip No Description owar2.zip No Description pissed.zip ****F1: "DIE YOU SON OF A BITCH!" ****F2: "BLOW IT OUT YOUR ASS!" ****F3: "SUCK IT DOWN!" ****F4: "HEA HEA HEA, WHAT A MESS!" ****F5: "EAT SH*T AND DIE!" ****F6: "LET GOD SORT EM OUT!" ****F7: "DUKE NUKEM MUST DIE!" ****F8: "WHAT, THERE'S ONLY ONE OF YOU?" ****F9: "YOU'RE PISSIN' ME OFF!" ****F10: "IT'S DOWN TO YOU AND ME YOU ONE EYED FREAK!" porky.zip No Description prism.zip No Description rage.zip No Description red_neck.zip No Description redwarf.zip No Description retas.zip No Description rns2.zip No Description robsound.zip No Description rockin.zip No Description simon.zip No Description stoned.zip No Description stooges.zip Here's another great .RTS file, this one from the 3 STOOGES, good for taunting opponents! stuff.zip No Description techno.zip No Description the_best.zip No Description waka.zip No Description buildts.txt BUILD Troubleshooter by Michael Mittag. conhack.txt The Unofficial Duke 3D .con file hacker's guide. d3dsound.txt Duke Nukem 3D Soundlist by Dave Atwater. editart1.txt A short guide to using EDITART. glass.zip How to make breakable glass in Duke3D. jgpal.txt Pallette colors for Duke 3D. multiflr.zip Mutiple floors in the same space (with .map). palette.txt Jim's Mini-FAQ on Duke3D Palette Version 1.0. revenge.zip "How did you do did it?". With .map etc. run.txt This batch file allows you to run your map files from the command line and still have your monsters present. sliding.zip How to Create Sliding Doors. subway.zip How to make a subway with Duke 3D build editor. swinger.zip Swinging Door Tutorial V1.0. With .map. tiletex.txt Duke Nukem 3D Tile Reference v0.2b editing.txt v1.2 of Klaus Breuer's UnOfficial Duke Nukem 3D Editing FAQ. This is an excellent reference and a 'must-read' if you plan to make your own levels. museum.map This file accompanies Klaus's Editing FAQ. museum.prn This file accompanies Klaus's Editing FAQ advice.txt Simple Game-Play Advice. beatboss.txt How to Beat the Bosses. cheats.txt V1.3d Shareware Cheats Codes. controls.txt Notes on Input Devices. funthing.txt Fun Things to Do and See. readme.txt A note about the source of these files. secrets.txt Secrets and Bonuses! strategy.txt Game-Play and DukeMatch Strategies. weapons.txt Weapon Info bridges.map Lesson 9 : Making bridges (MAP file) bridges.txt Lesson 9 : Making bridges door9.map Lesson 4 : Star Trek doors (MAP file) door9.txt Lesson 4 : Star Trek doors door20.map Lesson 2 : Making doors that move up (MAP file) door20.txt Lesson 2 : Making doors that move up door23.map Lesson 3 : Making swinging doors (MAP file) door23.txt Lesson 3 : Making swinging doors door26.map Lesson 5 : Split Star Trek doors (MAP file) door26.txt Lesson 5 : Split Star Trek doors dukeqna.txt Build Questions and Answers duketips.txt Tips on Designing Duke levels lights.map Lesson 11 : Making light switches (MAP file) lights.txt Lesson 11 : Making light switches mirror.map Lesson 6 : Making mirrors (MAP file) mirror.txt Lesson 6 : Making mirrors skywin.map Lesson 10 : Making sky windows (MAP file) skywin.txt Lesson 10 : Making sky windows teleport.map Lesson 8 : Making teleporters (MAP file) teleport.txt Lesson 8 : Making teleporters water.map Lesson 7 : Making water (MAP file) water.txt Lesson 7 : Making water windows.map Lesson 1 : Making glass windows (MAP file) windows.txt Lesson 1 : Making glass window camera.htm Illustrated tutorial on making cameras. convey.htm Illustrated tutorial on making conveyer belts. cops.htm Illustrated tutorial on making recon cars. crack.htm Illustrated tutorial on making exploding cracks. doors.htm Illus. Tut. on floor, ceiling, and split doors. dukefaq.htm A Frequently Asked Questions list. duketxt.htm A Frequently Asked Questions list (no graphics). elevator.htm Illustrated tutorial on making elevators. equake.htm Illustrated tutorial on making earthquakes. lights.htm Illustrated tutorial on making lightswitches. mirrors.htm Illustrated tutorial on making mirrors. platform.htm Illustrated tutorial on elevator platforms. qa.htm General Questions and Answers. rotate.htm Illustrated tutorial on rotating sectors. seref.htm Sector Effector reference guide. slide.htm Illustrated tutorial on making sliding doors. stref.htm Sector Tag Reference Guide. subway.htm Illustrated tutorial on making subways. swngdoor.htm Illustrated tutorial on making swinging doors. teleport.htm Illustrated tutorial on making teleporters. updorlt.htm Illustrated tutorial on Up Open Door Lights. water.htm Illustrated tutorial on making Water Sectors. 3drealms.gif 05-26-96 build.gif 05-26-96 camera1.gif 07-20-96 camera2.gif 07-20-96 camera3.gif 07-20-96 camera4.gif 07-20-96 camera5.gif 07-20-96 camera6.gif 07-20-96 camera7.gif 07-20-96 camera8.gif 07-20-96 convey1.gif 06-05-96 convey2.gif 06-05-96 cops1.gif 07-06-96 cops2.gif 07-06-96 cops3.gif 07-06-96 crack1.gif 06-17-96 crack2.gif 06-17-96 crack3.gif 06-17-96 door1.gif 05-26-96 door2.gif 05-26-96 duke.gif 05-26-96 duke1.gif 05-27-96 elevatr1.gif 05-27-96 elevatr2.gif 05-27-96 elevatr3.gif 05-27-96 elevatr4.gif 05-27-96 equake1.gif 06-18-96 equake2.gif 06-18-96 equake3.gif 06-18-96 faq.gif 01-30-96 lights1.gif 05-27-96 lights2.gif 05-27-96 maps.htm mirror1.gif 06-17-96 mirror2.gif 06-17-96 mirror3.gif 06-17-96 mirror4.gif 06-17-96 mirror5.gif 06-17-96 mirror6.gif 06-17-96 new.gif 07-06-96 pig.gif 06-10-96 pltform1.gif 07-07-96 pltform2.gif 07-07-96 pltform3.gif 07-07-96 rotate1.gif 06-05-96 rotate2.gif 06-05-96 se.gif 06-10-96 slide1.gif 06-09-96 slide2.gif 06-09-96 slide3.gif 06-09-96 slide4.gif 06-09-96 slide5.gif 06-09-96 slide6.gif 06-09-96 slide7.gif 06-09-96 slide8.gif 06-09-96 ssref.htm st.gif 07-07-96 subway1.gif 05-27-96 subway2.gif 05-27-96 subway3.gif 05-27-96 swngdor1.gif 05-27-96 swngdor2.gif 05-27-96 swngdor3.gif 05-27-96 swngdor4.gif 05-27-96 swngdor5.gif 05-27-96 swngdor6.gif 05-27-96 telport1.gif 05-27-96 telport2.gif 05-27-96 update.gif 07-07-96 updorlt1.gif 07-06-96 updorlt2.gif 07-06-96 updorlt3.gif 07-06-96 updorlt4.gif 07-06-96 updorlt5.gif 07-06-96 water1.gif 05-28-96 water2.gif 07-01-96