1 : | Water (SE 7) |
2 : | Underwater (SE 7) |
9 : | Star Trek Doors |
15 : | Elevator Transport (SE 17) |
16 : | Elevator Platform Down |
17 : | Elevator Platform Up |
18 : | Elevator Down |
19 : | Elevator Up |
20 : | Ceiling Door |
21 : | Floor Door |
22 : | Split Door |
23 : | Swing Door |
25 : | Slide Door (SE 15) |
26 : | Split Star Trek Door |
27 : | Bridge |
28 : | Drop Floor (SE 21) |
30 : | Rotate Rise Bridge |
31 : | 2-way train (SE 30) |
10000+ : | One-time sound |
32767 : | Secret Room |
65535 : | End of Level |
ST 1: | Water |
:Used as Water Effect when the player walks on sector. If used with a SE 7 (Transport) sprite, then it will move the player to the underwater sector with ST 2. | |
SE 7 Hitag : | Set equal to one other SE 7 to Transport to. |
Sector Lotag : | 0 = Teleporter |
1 = On top of water | |
2 = Underwater | |
Angle : | none |
Shade : | none |
Palette : | 0 = Water |
8 = Green Slime | |
Comments : | When using with Sector Lotag 1 and 2 as water, the two sectors must be exactly the same size or you will teleport to death. |
ST 2: | Underwater |
:Used as Underwater Effect when the player moves in sector. If used with a SE 7 (Transport) sprite, then it will move the player to the above water sector with ST 1 | |
SE 7 Hitag : | Set equal to one other SE 7 to Transport to. |
Sector Lotag : | 0 = Teleporter |
1 = On top of water | |
2 = Underwater | |
Angle : | none |
Shade : | none |
Palette : | 0 = Water |
8 = Green Slime | |
Comments : | When using with Sector Lotag 1 and 2 as water, the two sectors must be exactly the same size or you will teleport to death. |
ST 9: | Star Trek Doors |
:Doors that spread apart when opened like on Star Trek. Note that the wall tile on the doors will squish when opened. | |
Comments : | Use MUSICANDSFX Sprite Lotag for door open sound. |
Use SPEED Sprite Lotag for opening speed. | |
ST 15: | Elevator Transport |
:Used as an Elevator that transports from one elevator shaft to another to simulate going staight up from one floor to another. | |
SE 17 Hitag : | Set equal to one other SE 17 |
Sector Lotag : | 15 |
Sector Hitag : | 0 = Bottom Floor |
1 = Top Floor | |
Angle : | none |
Shade : | Darkest shade of the two SE 17 with equal Hitag is the starting floor for the elevator. Set the shade to at least 30 clicks. Check in 2d mode by hitting ALT-TAB on the SE 17 to be sure. |
Palette : | none |
Comments : | Maximum of 2 floors |
Sounds are set automatically | |
Top and Bottom floors must be physically built at proper height difference to work properly | |
Both Elevators must be exactly the same size | |
Put the SE 17 sprite in the same grid location on both elevator cars. |
ST 16: | Elevator Platform Down |
:Used to Lower the sector floor from current height down to the next sector of lower height. On next activation, the sector floor will rise up to the next sector floor. | |
Comments : | Use MUSICANDSFX sprite lotag for sound. |
Use SPEED sprite lotag for rate of movement. | |
ST 17: | Elevator Platform Up |
:Used to raise the sector floor from current height up to the next sector of greater height. On next activation, the sector floor will drop down to the next sector. | |
Comments : | Use MUSICANDSFX sprite lotag for sound. |
Use SPEED sprite lotag for rate of movement. | |
ST 18: | Elevator Down |
:Used to lower the sector floor and ceiling from current height down to the next sector of lesser height. On next activation, the sector floor and ceiling will rise up to the next sector. | |
Comments : | Use MUSICANDSFX sprite lotag for sound. |
Use SPEED sprite lotag for rate of movement. | |
ST 19: | Elevator Up |
:Used to raise the sector floor and ceiling from current height up to the next sector of greater height. On next activation, the sector floor and ceiling will drop down to the next sector. | |
Comments : | Use MUSICANDSFX sprite lotag for sound. |
Use SPEED sprite lotag for rate of movement. | |
ST 20: | Ceiling Door |
:Used to raise and the lower the sector ceiling from level with the sector floor up to the height of the next sector ceiling height, basically a Doom door | |
Comments : | Use MUSICANDSFX sprite lotag for open and close sound. |
Use SPEED sprite lotag for rate of movement | |
Use SE 10 to make the door auto-close | |
ST 21: | Floor Door |
:Used to raise and lower the sector floor from level with the sector ceiling down to the height of the next sector floor height. | |
Comments : | Use MUSICANDSFX sprite lotag for open and close sound. |
Use SPEED sprite lotag for rate of movement | |
Use SE 10 to make the door auto-close | |
ST 22: | Split Door |
:Used to raise and lower the sector floor and ceiling from level with the next sector floor and ceiling, then together until the floor and ceiling match height. | |
Comments : | Use MUSICANDSFX sprite lotag for open and close sound. |
Use SPEED sprite lotag for rate of movement | |
Use SE 10 to make the door auto-close | |
ST 23: | Swing Door |
:Used as doors that swing the sector 90 degrees when activated. Note that you can activate multiple ST 23 by giving the SE 11 sprites equal hitag values. | |
SE 11 Hitag : | Set equal to all other SE 11 doors to open together |
SE 11 Angle : | Up = counter-clockwise |
Down = clockwise | |
Shade : | none |
Palette : | none |
Comments : | Sector will also rise to height of SE 11 Sprite if it is off the floor. |
Use MUSICANDSFX sprite lotag and hitag to door open and close sound, respectively. |
ST 25: | Slide Door |
:Used as a door that slides when opened | |
SE 15 Hitag : | Set equal to all other doors to be opened at the same time |
SE 15 Angle : | Set to direction when door is closed |
Shade : | none |
Palette : | none |
Comments : | SPEED sprite sets distance for door to open. |
Use MUSICANDSFX sprite for sound | |
ST 26: | Split Star Trek Door |
:Used to do the effects of both ST 9 (Star Trek Door) and ST 22 (Split Door.) Doors will spread apart when opened like on Star Trek. Not that the wall tile on the doors will squisk when opened. Will also raise and lower the sector floor and ceiling from level with the next sector floor and ceiling, then together until the floor and ceiling match height. | |
Comments : | Use MUSICANDSFX sprite lotag for open and close sound. |
Use SPEED sprite lotag for rate of movement | |
Use SE 10 to make the door auto-close | |
ST 27: | Bridge |
:Used to stretch a sector when activated. | |
Sector Lotag : | 27 |
Angle : | Set to direction to stretch sector |
Shade : | none |
Palette : | none |
Comments : | Set relative alignment (R key) on sector to move floor. |
Use SPEED sprite for distance. | |
ST 28: | Drop Floor |
:Used to make a floor or ceiling drop to the height of the SE sprite when activated by a Masterswitch | |
Hitag : | Set equal to others that activate at the same time |
Sector Lotag : | 28 |
Angle : | Up = Drop Ceiling |
Down = Drop Floor | |
Shade : | none |
Palette : | none |
Comments : | Floor or ceiling matches height of SE sprite at pre-map then drops to set position when activated. |
To do opposite, the SE sprite must be put into sector. |
ST 30: | Rotate Rise Door |
:Used to rotate the sector floor 90 degrees and rise to the height of the SE 0 sprite. Use SE 1 as the pivot point for the sector. | |
Comments : | Use MUSICANDSFX sprite lotag for sound |
Use SPEED for rate of turning | |
Use SE 0 sprite palette for direction | |
ST 31: | Two-way train |
:Used as a train that only goes back and forth from point A to point B | |
Hitag : | Set equal to a switch to activate |
Sector Lotag : | 31 |
Angle : | Set to direction of front of car |
Shade : | none |
Palette : | none |
Comments : | Use with two locator sprites to define track |
Activator with equal hitag+1 activates when car stops at point A | |
Activator with equal hitag+2 activates when car stops at point B | |
ST 10000+: | One-time sound |
:Used to play a sound one time when the player walks on the sector floor. Tag the sector lotag with 10000 + sound number. | |
ST 32767: | Secret Room |
:Used to tag the sector as a secret place to be counted at the end of the level stats. | |
ST 65535: | End Level |
:Used to end the level when the player walks on the sector floor. | |
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