********************************************* * Legions of Death - A Warlands Scenario * * By Darrin Anderson 1/4/1996 * * Playtest: Mike Ehrenhofer, Gary Manning * ********************************************* * A Warcraft2(tm) scenario * ********************************************* Scenario Background: -------------------- The peaceful town of Rymuth is under assault by legions of the dead! Can the town's militia, which has scrapped together meager weapons and armor hold off the assault long enough for Sir Jeffrey and his holy Paladins to arrive? Jeffrey best hurry as the undead legions grow ever larger with each fallen human. Specifics: ---------- Versions: 1 or 2 players Races: Default races only Designer Hints: --------------- The city militia can put up a stiff fight while mining like crazy. The sheer problems of command and control is the human's biggest enemy here. Each peasant will turn and flee as they are struck so assaults from multiple directions can spell quick doom the weak humans. The Paladins must arrive quickly and should follow the road into town to aviod getting lost in the forest. The Death player needs to research Raise Dead immediately (which is free and quick to learn at the temple) to enhance their army. Designer Notes: --------------- Peasants and peons have increased combat abilities. Although the humans begin in a superior position, The death legions have severe advantages that are very difficult to overcome. This is a real challenge for the defender. --->DMA<---