TUXEDO T. PENGUIN: A QUEST FOR HERRING.
by Steve and Oliver Baker

Introduction.

Here is an early release of my OpenSource game starring your Favorite Hero: Tux, the Linux Penguin. It's taken about a year of hacking in odd evenings to get this far, and quite a lot of stuff works. Tux's virtual world "works" - he can walk, swim, fly, ride platforms, teleport, eat herring, throw snowballs and so on. We are lacking the puzzles and things that turn it into an enjoyable game - but I don't think those will be hard to add. So, before you download, note that this is not yet a finished game.

I'm always looking for collaborators - Artists, Programmers, Musicians, Level Designers.


The Story.

Once upon a time, the world was full of herring and it was a happy time for Penguins everywhere.

But one dark, stormy night, the Killer Whales and the Leopard Seals (both long-time enemies of the peace-loving Penguins) decided to join forces and hide all the herring in places far from where Penguins live.

Soon, Penguins everywhere were starving and a great cry went up for a hero to come forward and find the hidden herring. But who could stand up against the Whales and the Seals? Penguins are not known for their adventurous nature after all.

Very soon, news of the missing Herring appeared on Slashdot and our heroes Tux and Gown immediately set out for the South Pole, leaving their duties as Linux mascots to help out their wild cousins.


Our Hero!

The South Pole.

Fortunately, help was at hand. OpenSource hackers worked day and night to create teleportation devices to whisk Tux and Gown to the places where the herring had been hidden. These teleporters are powered by the rare and valuable Golden Herring which our heroes must find to progress in their quest.

This angered the Seals and the Whales who thought their plan would be foolproof and Penguins everywhere would go the way of the Dodo. They divised a second devious plan and as our starstruck young birds travelled to the South Pole, one of them was captured by marauding mammals.

Can our remaining heroic Penguin find the missing Herring? Will our feathered friends be reunited in the final reel? Their fate is in your hands.

Penguin Training Camp.

The Tuxocopter.

*NOT* good for Penguins
...


Downloading and Installation.

You can download an executable showing the current state of progress - for now, you'll need EITHER: So far, there are only good build instructions for Linux - on anything else, you are in uncharted terratory.

Your machine has to have:

When you actually come to RUN Tux, check this document.


Goals

I want to end up with a game that's similar to some of the console games like Mario'64, Banjo-Kazooie, Gex or Spiro the dragon. I'd like more emphasis on search-and-explore and puzzle solving and less on violence and mass killing. Graphical quality is less important than game-play and fun.

I'd particularly like to end up with a setup where individuals can design levels and contribute them to the game so that we all wind up with endless numbers of new levels to play and enjoy.

I'd also like people to take the game engine and use it to build entirely new OpenSource games.

Caveats.

This is a beta release and before you start downloading everything, you should be aware of the current state of development. This is not yet a finished game - although it is 'playable'.

Mailing Lists

Please do not send me personal mail in situations when one of the public mailing lists would be an appropriate forum - I hate it when people do that.

There are three TUX_AQFH mailing lists:

To subscribe to any of these lists, send email to majordomo@woodsoup.org with the BODY of the message (NOT the subject line) containing:
  subscribe tux_aqfh-{whatever}@woodsoup.org {your-email-address}
  end
Where {whatever} is announce, devel or users and {your-email-address} is something like joe@joes_diner.com (don't type the {}'s )!

If you wish to sign up to multiple lists, you can put multiple 'subscribe' lines in the same email and finish it with just one 'end' command. Shortly after you email is delivered, you should get an automatic reply email asking you to confirm your request. Just do what it says and you'll be in touch.


Steve Baker
<sjbaker1@airmail.net>
http://web2.airmail.net/sjbaker1