class STDataStream
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Hi-speed inter-object data link.
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Public Methods
Highly experimental. DO NOT USE!!!
STDataStream can be used in two ways. One, UM_CONNECT to connect two applications or
objects with a hi-speed data link. The second way UM_SINGLE to use it is to send data
from one object to another inside the same application.
int DataWaitingCount ()
| DataWaitingCount |
Indicates how many if any bytes of data are waiting in your buffer.
void WriteData (byte *DataBuffer, int BufferSize)
| WriteData |
Write data to the other objects buffer.
int ReadData (byte *DataBuffer, int MaxRead)
| ReadData |
Read data from your buffer.
void QuickLink (QString &AppName)
| QuickLink |
Connect to another application for UM_CONNECT mode.
bool IsConnected ()
| IsConnected |
Tells you if your UM_CONNECT STDataStream is connected to another application.
void Disconnect ()
| Disconnect |
Disconnect for the other application if in UM_CONNECT mode.
STDataStream (int UseMode)
| STDataStream |
Constructor. UseMode can be UM_CONNECT or UM_SINGLE.
~STDataStream ()
| ~STDataStream |
Destructor
Generated by: root on UtopiaPlanitia.Ept on Mon Dec 10 22:55:12 2001, using kdoc 2.0a53. |