Source: STObjectController.h
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/*=============================================================================
Copyright (C) 2001 Silicon Tao Technology Systems
E-mail: Support
Web: www.silicontao.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
=============================================================================*/
/*=============================================================================
File Name: STMalloc.h
Object Name: STMalloc
Programmer Name: Roy Souther
By Command of: Silicon Tao Technology Systems
License: GNU general public license. See GNU.
Day Zero: 02152000, Feburary 15, 2000
Target Platform: Linux
Registors Used:
Compiler Used: GNU g++
Compiled Settings:
Resources Used:
Libraries Used:
Ports Used: None
Title of program: Object library
Discription: Provides C++ functionality of malloc and free.
Does not free the same memory more then once and
reports if memory not freed at destroy time.
=============================================================================*/
#ifndef STObjectController_included
#define STObjectController_included
#include
/**
* Provides a methode to track and control decendent objects.
* It does not work now but I would like to make it work soon.
*
* @short The parent of all ST objects.
*/
class STObjectController
{
public:
int DebugLevel;
void SetDebugLevel(int NewLevel);
/**
* Constructor
*/
STObjectController();
/**
* Destructor
*/
~STObjectController();
};
#endif // STObjectController_included
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