class STDataStream

Hi-speed inter-object data link. More...

Definition#include <STDataStream.h>
InheritsQObject (unknown) [public ]
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Detailed Description

Highly experimental. DO NOT USE!!!

STDataStream can be used in two ways. One, UM_CONNECT to connect two applications or objects with a hi-speed data link. The second way UM_SINGLE to use it is to send data from one object to another inside the same application.

int  DataWaitingCount ()

DataWaitingCount

Indicates how many if any bytes of data are waiting in your buffer.

void  WriteData (byte *DataBuffer, int BufferSize)

WriteData

Write data to the other objects buffer.

int  ReadData (byte *DataBuffer, int MaxRead)

ReadData

Read data from your buffer.

void  QuickLink (QString &AppName)

QuickLink

Connect to another application for UM_CONNECT mode.

bool  IsConnected ()

IsConnected

Tells you if your UM_CONNECT STDataStream is connected to another application.

void  Disconnect ()

Disconnect

Disconnect for the other application if in UM_CONNECT mode.

 STDataStream (int UseMode)

STDataStream

Constructor. UseMode can be UM_CONNECT or UM_SINGLE.

 ~STDataStream ()

~STDataStream

Destructor


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