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Bouncy Castle Rendering Toolkit 1.0 | ||||||||
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Method Summary | |
void |
addAffected(Renderable obj)
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LightData |
getLightData(Hit hit,
Illuminated world)
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void |
setShadows(boolean shadows)
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void |
transform(Transform trans)
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Method Detail |
public void setShadows(boolean shadows)
public void addAffected(Renderable obj)
public LightData getLightData(Hit hit, Illuminated world)
public void transform(Transform trans)
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Bouncy Castle Rendering Toolkit 1.0 | ||||||||
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