Name: | Flame |
Version: | 1.0 |
ID: | ID_FLAME |
Status: | Stable |
Category: | Effect |
Date: | February 2001 |
Author: | Rocklyte Systems |
Copyright: | Rocklyte Systems (c) 2000-2001. All rights reserved. |
Short: | Creates a flame effect. |
The Flame class draws an animated effect that looks like a fire burning within a graphical area. The effect uses a large amount of CPU time, and this increases according to the size of the area that the graphics are being drawn to. The flame looks best when applied to 24 bit colour displays, as 16 bit colours or less produces high levels of colour banding.
Once initialised, the effect will run automatically until the object is freed from the system.
The Flame object consists of the following public fields:
IntHeight Defines the internal height of the Flame graphic. IntWidth Defines the internal width of the Flame graphic.
Field: | IntWidth | |
Short: | Defines the internal width of the Flame graphic. | |
Type: | LONG | |
Status: | Read/Write | |
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