Name: | Keyboard |
Version: | 1 |
ID: | ID_KEYBOARD |
Status: | Unspecified |
Category: | I/O |
Date: | May 2001 |
Author: | Rocklyte Systems |
Copyright: | Rocklyte Systems (c) 1996-2001. All rights reserved. |
Short: | The keyboard class is used to manage keyboard I/O. |
The Keyboard class is a dummy class type that is used to create objects that represent key-based hardware devices. This means that Keyboard objects don't actually read hardware, they just receive input from the devices responsible for controlling keyboard I/O. Objects that subscribe to a Keyboard object's data channel can then receive this input in a format that is standardised by the Pandora Engine.
The most common Keyboard object is the 'SystemKeyboard' object, which is created during the boot process. This particular object represents the main PC keyboard. If you are designing a system in which you want multiple keyboards, you can create as many Keyboard objects as you have hardware or virtual devices to associate with them. This can be useful for hooking up remote keyboards over a network, or attaching extra devices that have their own keyboard to a PC.
The Keyboard class does not export any fields or methods - it only supports the DataChannel action for the purpose of manipulating incoming data.
The Keyboard class supports the following actions:
DataChannel This action can be used to send fake keyboard input.