9.  Options


You can customize NetHack in many ways to suit your tastes. The Falcon's Eye interface also has a few options of its own. This chapter is mainly about the latter, although it briefly mentions the former.

There are three ways to change the 'basic' NetHack options: Please see the original NetHack Guidebook for more information.

Falcon's Eye reads its own options from four configuration files in the config subdirectory: jtp_opts.txt, jtp_snds.txt, jtp_keys.txt and jtp_intr.txt. The files are ASCII text files, so you can edit them with any text editor. Lines that start with the percent sign (%) are considered comments. See the files for examples.

9.1. General options

The file jtp_opts.txt contains general interface options. They are all of the form 'Option=value'. The various options are explained below:

9.2. Event sound options

The file jtp_snds.txt contains event sound options. You can add your own custom sound effects or music to NetHack events by modifying this file. These sounds are played when a particular message is sent to NetHack's message window. One message plays at most one sound (the first applicable one in the file).

Sounds can be either WAVE sound effects, standard MIDI files or CD audio tracks. WAVE and MIDI files must be in the sound subdirectory. Short filenames are recommended for DOS compatibility.

The format is: [search string],SOUNDTYPE,[filename] where

9.3. Key mapping options

The file jtp_keys.txt contains key mapping options. You can modify the default nethack command keys by modifying this file. See the previous sections to learn more about the commands and the associated keys.

A command can be assigned to a key by entering lines in the following format: [command]=[new key], for example [META+A]=[r].

9.4. The game introduction

The file jtp_intr.txt contains the script for the game introduction (the series of still images that plays after you select a character). If you want, you can modify this to create a personal introduction, for example to make it more appropriate to a particular character you want to play. In the file, lines starting with % specify the picture to be shown, and the lines after that are subtitles. The pictures must be 800x450, 256-color PCX files, and must be in the graphics subdirectory.


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