Hangman Jr Test Drive

                    Copyright © 1993 Alston Software Labs

                              User Guide


i. Manual Installation

Copy any *.VBX and *.DLL files into your Windows\System directory. Place 
the rest of the files in a separate directory. Start Windows. From the 
Program Manager, select New. Select program item. Click Browse. Look for 
file HJR2.EXE in the directory you made in the step above and doubleclick 
it. This will get the icon installed for you. Sorry about the manual 
install, but it's required because of problems with getting BBS's and disk 
vendors to always distribute the DLL. When you buy the program it really 
does install like a real WIndows program. Honest.

1. Description

Hangman Jr is a spelling game for children ranging from  5 - 12 years old. 
It features the ability to present a picture and a sound to give the child 
a hint rather than a sentence, which may be confusing for younger children.
Rather than straight Hangman, this game is a cross between Hangman, flash 
cards, and memory games.

Essentially, Hangman Jr presents a graphics image (which can range from a 
clip art picture to a photo of a relative) and the child can choose letters
from the alphabet (presented at the top of the window) until the name of 
the image is correctly spelled. At this point the child is rewarded with a 
graphic animation and sound proclaiming that he or she is a good speller.

Unlike conventional Hangman styled spelling games, there is no penalty for 
not getting a letter correct. Indeed, there is no negative reinforcement at
all in this game, so there is no undue pressure for your child to "get it 
right." If the child chooses a "wrong" letter, for instance, it simply 
migrates over to the on-screen TrashCan and 'dumps' itself. As with 
conventional Hangman styled games, the letters already chosen are not 
usable, and the word is written on the screen so that the child can see it 
forming. To enhance the fun of the game, sounds are used to punctuate 
letter action: when the letter falls into the trashcan, for instance, the 
child will hear something being tossed into a metal trashcan.

We did not include underscores ( __ ) to the letters as we felt it would 
be confusing to younger children. We don't want to intimidate them in any 
way: learning should be a pleasurable experience. Having a number of 
underscores in larger words may intimidate some children.

In short, Hangman Jr is a fun and educational game allowing children to 
associate words with accompanying pictures and sound, without pressure.

2. Features

The idea behind Hangman Jr is that you can specify what your child learns. 
If it is important to you to teach your child about a particular subject, 
you can easily create a word and picture/sound list that fits that subject. For instance, you can get your child a head start in science by teaching them parts of the Greek alphabet using pictures of the letters and their spoken sounds. This would result in a chilld seeing D and associating it with a spoken and written "Delta." Children are capable of learning amazing amounts of information, and this game makes this process fun and something that they look forward to. You don't have to tell them it is educational...

The files used by Hangman Jr can be modified, added to, and otherwise easily
manipulated by Mom & Dad. Hangman Jr files are denoted by a .HJ2 extension, 
and they are simply a list of words and associated pictures and sounds. 
There's built-in file Creator / Editor for this purpose. The nice thing 
about this is that you are not limited in any way to the files we provide, 
or a limit of files at all. Hangman Jr can work with ANY number of data 
files. The only realistic limit you have is hard drive capacity or time to 
create a word/picture/sound list.

Each file, as it is opened by Hangman Jr, is randomised. If a child likes 
a particular subject, for instance, he or she is not presented with the 
list in the same order every time, even if the same file is opened time 
after time.

The window was designed such that the child using it has a minimum of items
on screen, which can be confusing. The NEXT button, for instance, will grab
the next available word/picture immediately. The button with the picture of
a speaker allows the child to hear the sound associated with the picture. 
This can range anywhere between the spoken word or a sound that is part of 
the subject matter. For instance, if you were to have a Animals data file 
with animal pictures, you could either record pronouncation of their names 
OR you could plug in recordings of the sound this animal makes.


3. Operation

The design of Hangman Jr tries to keep things as simple for Mom & Dad as 
for the intended 5 - 12 year old user. For instance, there are only 3 menu 
items: FILE, OPTIONS, and HELP. The File menu allows you to edit, create, 
and otherwise manipulate data files. The OPTIONS menu allows you to turn 
sounds on and off, and HELP allows you to determine the program's revision 
level, read this manual, or order the deluxe version.

 Here's the menu items and what they do:

FILE 

FILE | NEW --  This item allows you to create a NEW file from scratch. You 
will be asked to enter a filename, such as ANIMALS. You are then put into 
the EDIT window.

FILE | OPEN --  You will be presented with a standard windows FILEOPEN 
dialog box. You can choose the disk drive and the directory; the list of 
valid *.HJ2 files will appear in the left hand listbox. Click the name of 
choice and choose OK, or doubleclick the filename. This file will now be 
used by Hangman Jr. It may be up to 500 words long, but no more than that.

FILE | EDIT -- This will allow you to edit an existing file. Like the 
FILE | OPEN description, choose the file you wish to edit. See the section 
titled "Editing HJH Files" for instructions on the EDIT window.

FILE | EXIT -- quits the program.

OPTIONS

As the letters are clicked, "wrong" letters falling into the trashcan are 
enhanced with a sound -- they yell. When they hit the trashcan, the trashcan
also makes a noise. Correct letters make a SPLAT sound as they are shown on 
screen. By toggling these selections on and off you may enable or disable 
the sound effects. You may view this setting by clicking OPTIONS; as the 
menu drops down you will see a checkmark by this selection if enabled. 
Click to toggle the sound (and the checkmark) off.

OPTIONS | FALLING LETTER SOUND

OPTIONS | WRITTEN LETTER SOUND

OPTIONS | TRASH SOUND


HELP

HELP | TOPICS  (F1 Key can access)  Allows you to read this manual on-line 
(like if you're learning how to edit) or print it as you require. 

HELP | ORDER INFORMATION --  Online reminder of who to call to order, how 
much, and prints an order form for you.

HELP | ABOUT -- shows the program revision level, and who we are.


4. Editing Data Files

A Hangman Jr HJ2 file is essentially a list of words, pictures, and 
sounds. The editing function works with this list (or creates one) and 
provides a way to access pictures and sounds, which are associated with 
whatever word you type in. This word will be the one that the child will 
spell in normal 'play' operation.

The editing window is kept as simple as possible. For instance, you do not 
need to type in all of those picture or sound file names -- each is listed 
in a separate box. All you do is click the box entry. As such, you'll find 
the right side of the editing window to be nothing more than lists. The top 
one is for the graphic presented on screen of the item that the child needs 
to spell. The PREVIEW button allows you to see it to make sure that the 
chosen file is the correct one. Also, to ease the confusion, we color 
coded this red. Note that the name of the file you chose will appear to 
the left of the list box.

Below this is the list for sounds. Click the list box entry, and just like 
in the other descriptions, the entry will be written to the left of the 
list box. Click the speaker button to hear the sound. This one is color 
coded blue.

ADDING / DELETING:

You enter the name the child will spell in the ENTER WORDS HERE textbox. 
Click the ADD Button, and the spelling word will be ADDED to the DropDown 
list of words. To verify that a Word is associated with the correct graphic
and sound files, choose the word from the Dropdown list. The associated 
filenames will appear in the area to the left of each box. You may also 
use the PREVIEW and SOUND buttons to see or hear the entries.

Deleting a word is similar: click the DELETE button instead of the ADD 
button. The word shown in the top postion of the Dropdown list (i.e. the 
one in the box window) will be the one deleted.

When you are done editing the list, press the SAVE button. You can cancel 
editing by pressing the CANCEL button.

5. MISC.

Your License:

You may use this program for a reasonable period of time to see if it meets
your needs. We figure 30 days or so is a reasonable time. If you decide not
to order the program, please delete it from your drive. This program is 
copyrighted material, just like the stuff in the stores, and this evaluation
license is just as binding. The idea behind shareware is to allow you to 
evaluate the program cost and pressure free for some time to see if it 
does what you want.

What do you get if you purchase this program?

Ahhh, the sixty-four dollar question. Well, for starters, to save you time 
we have over 200 more pictures, words, and spoken sound for you. This is at
present, and we may add more yet. You will also get at least 12 more 
animated sequences. In addition, you'll also get more sound files that 
play during the animation sequences. You'll also get an enhanced version 
of the program with real Windows help.

Disclaimer:

Hangman Jr is supplied as-is with no warranty whatsoever with regard to 
merchantability or fitness for purpose. Alston Software Labs assumes no 
responsibility for any consequences of use or misuse of this program.

Contact Information:

Alston Software Labs
1320 Standiford Ave #242
Modesto, CA 95350
(209) LAB - 8666   voice    (209) 522 - 8666    fax
Compuserve 76040,2247  /  GEnie  G.ALSTON5  
Internet  760040.2247@compuserve.com

To see additional ASL titles, try our Home BBS at (209) 526 - 9987 

Login with your name, type ASL as your password.

Hangman Jr and this manual Copyright © 1993 Alston Software Labs.