Ancient Yacht V1.0
		  Copyright (C) LatticeWork Software, 1995

REQUIREMENTS

Windows 3.1
VGA
mouse
Windows-supported sound card preferred
hard drive

INSTALLATION
 
To install Ancient Yacht, from the Windows Program Manager, select 
"Run..." from the "File" menu.  Select "Browse..."  Then select 
the directory or disk where your unzipped Ancient Yacht files exist (e.g.,
if you downloaded this program from CompuServe, select c:\cserve\download, 
or if the files are on a disk on the a: or b: drive, click on the 
down arrow next to Drives: and select a: or b: ).  Select install.exe, 
and click on OK. 
 - The program will ask for the destination path.  For the default 
pathname of C:\LATTICE\YACHT, just press <ENTER>.  To install the 
program in a different subdirectory, or on a different drive, type 
the path name as in the following example:
		C:\MYYACHT
- the installation program will then create the directory, and copy 
files from the floppy disk or directory.  NOTE: Install will exit with
an ERROR message if any of the necessary files on the installation
disk or directory have been erased.
- Once the files have been copied, install will create the program 
group and program item.  Double-click on the program item to start 
the program.

INTRODUCTION

Ancient Yacht and Ancient Yacht Challenge are dice games where the 
object is to score the highest you can by rolling the dice, or a 
subset of the dice, a maximum number of rolls, depending on the 
game variation and the level of difficulty, and placing a score 
in one of the twelve score categories each turn.
 
The game is played with one to four players or with one player 
playing against the computer for the five-dice games.  Ancient Yacht 
contains one game: five-dice, one-column Yacht, with one to four 
players.  Ancient Yacht Challenge is a set of  four yacht games: 
		five-dice, one-column Yacht
		five-dice, two-column Yacht
		ten-dice, one-column Yacht
		ten-dice, two-column Yacht
The five-dice option can be played with one set of scoring categories 
(1 column).  Or, it can be played with two columns of complete sets 
of score categories.  The scores in the 2 columns are sub-totaled at 
the bottom of the screen and the sub-total for the second column is 
doubled.  Finally, the players' total score is the sum of these two 
sub-totals.  As you can see, two-column Yacht provides additional 
strategic options.

The ten-dice game is played in much the same way as the five-dice game, 
except that ten dice are used.  Scoring for some categories is a 
greater challenge.  For example, in order to score Double Yacht, 
ten of a kind are needed, and so three levels of difficulty (3, 4, 
or 5 rolls) are provided.  Some of the score categories are more 
difficult to obtain, but the scores for each category is correspondingly 
larger.  The two-column option is also available for the ten-dice game.

STARTING A GAME

To start playing Ancient Yacht or Ancient Yacht Challenge, select the 
"Play new game" from the "Play" menu.  Or, if you've already played 
one game, and wish to play another game with the same playing options, 
choose "Play again" from the "Play" menu.  If you wish to play a 
different form of Yacht, after having played already,  choose "Play 
new game."

You will now see a "Choose an option" dialog.  Choose one of the following:

	o   5-Dice Yacht
	o   5-Dice Double-Column Yacht
	o   10-Dice Yacht
	o   10-Dice Double-Column Yacht

(The shareware version Ancient Yacht has only 5-Dice Yacht available)

If you've chosen one of the 10-Dice games, next, from the "Level of 
Difficulty" dialog, choose one of the following (maximum number of 
rolls per turn):

	o   5 Rolls
	o   4 Rolls
	o   3 Rolls

From the "Number of Players" dialog, choose one of the following:

	o   One Player
	o   One Player vs Computer
	o   Two Players
	o   Three Players
	o   Four Players

(Note: the shareware version, Ancient Yacht, has the One-, Two-, 
Three-, and Four-Players options available.  The computer player 
option is available for both 5-Dice games in Ancient Yacht Challenge)

Then enter the Player(s)' name(s)

PLAYING A GAME

You are ready to play a game.  The score scroll for the first player 
is on the scroll to the right of the screen with the player's name 
and total at the bottom of the scroll.  The dice are in the cup at 
the bottom left of the screen.  Notice when you move the mouse around, 
the cursor on the screen will change.  The cursor will change from a 
hand holding a die, to a hand holding a quill, to a scroll with the 
word "Roll" written on it.  These cursors indicate the action which 
may be taken at that portion of the screen if it is appropriate to do 
so.  Of course, before you've rolled the dice, it is meaningless to try 
to score a category.

ROLL THE DICE

To start, click on the cup.  Your cursor will be the "Roll" cursor 
when it is on the cup.  The cup will rattle, and the dice will be 
rolled onto the tabletop.  If you are satisfied with the dice you 
have rolled, you may click on a score category.  Probably, however, 
you will want to roll some or all of the dice one or more times.  To 
roll some (or all) of the dice again, click on each die you wish to 
roll again.  Notice the cursor now is a hand holding a die.  The dice 
will disappear into the cup.  When you have the dice you wish to roll 
again in the cup, click on the cup to roll these dice.  NOTE: if you 
have accidentally put the wrong dice into the cup, don't worry!  Select 
"Give me back my dice!" from the "Oops!" menu, and all the dice in 
the cup will be placed back on the tabletop, so you can choose 
correctly which dice to roll.  (Once you have rolled the dice, however, 
you cannot get them back!)

Continue in this way until you have rolled all or some of the dice 
the maximum number of times (3 in the 5-Dice game, 3, 4, or 5 in 
the 10-Dice game depending on the level of difficulty) or have dice 
you are satisfied with and wish to score.

NUMBER OF ROLLS LEFT

Notice the small gray dots under the cup.  These indicate the 
number of rolls left.

SCORE A ROLL

Click on one of the score category names on the scroll, or even 
to the right of the name where the score will be written, or, in 
the 2-column game, click in one of the rounded rectangles, where 
you wish the score to go.  The score will automatically be entered 
for you and the total (and sub-totals, if any) will be added and 
written onto the scroll (see Scoring).

If you accidentally clicked in the wrong score category, never 
fear!  Just select "I clicked the wrong category!" from the "Oops!" 
menu and that score will be erased from the scroll (and subtracted 
from the total, and sub-total,if any) and your dice will be placed 
back on the screen, where you can choose the correct category.  If 
you have any rolls left, you may roll the dice again before choosing 
a score category.

If you are playing a 2-column game, the sub-total of the second 
column is doubled, so it makes sense to put high scores there.

NEXT PLAYER

If you are playing against the computer or against another player, 
a "Next Player" button will appear on the cup.  When you have taken 
a look at your score and are ready to go on, click on this button.
The cursor will be a scroll with the word "Next" on it.

After you have clicked on the "Next Player" button the screen will 
change to show the next player's scroll.  They will look at their score
sheet to see what they need to score and click on the cup again to roll 
the dice.  If it is the computer's turn, the computer will roll 
the dice, wait a few seconds and roll some or all of the dice again, 
or choose a score category.  When the computer is working, the 
cursor will change to an hourglass.  After the computer scores, 
the dice will remain on the screen so you can see its choice.  
You know it is your turn when the "Next Player" button appears on 
the cup.

COMPLETING A GAME

Play continues in this way until all players have filled in every 
category on their score sheets.  One score category must be chosen 
after each turn.  If, for example, you were trying to get a Yacht 
(five of a kind) and ended up with a pair of threes, a pair of 
fours, and a one, you may score in Threes (6 points), or in Fours 
(8 points), or perhaps even in Twos (0 points).  If Yacht is the 
only category left unscored, you need to choose that score category 
and receive zero points for Yacht.

At the end of the game, the program will show the winner of the 
game, and also keeps track of the ten highest scores in each of 
the four game variations (5-Dice Yacht, 5-Dice Double-Column Yacht, 
10-Dice Yacht, 10-Dice Double-Column Yacht).

SCORING

Remember, in a two-column game, the second column sub-total is 
doubled, so you score more points by putting your first (and perhaps
only) Yacht, Large Straight, etc., there.  However, if your score for 
that category is low, say a Full House of only 7 points, it is better 
to put that score in the first column.

SCORIING 5-DICE GAMES

YACHT - In order to score points in the Yacht category, you need 
five of a kind.  The score for Yacht is always 50 points, whether 
you have five 6's or five 1's.

LARGE STRAIGHT - In order to score points in the Large Straight 
category, you need either:
			1 2 3 4 5
			     OR
			2 3 4 5 6
Your score is always 30 points, regardless of which Large Straight 
was rolled.

SMALL STRAIGHT - To get points for a Small Straight, you need one 
of the following:
			1 2 3 4
			   OR
			2 3 4 5
			   OR
			3 4 5 6
Your score is always 15 points, regardless of which Small Straight 
was rolled.

FOUR OF A KIND - For points in this category, you need four of 
the same number, e.g., 3 3 3 3 4, or 4 4 4 4 1.  Your score is 
the total of all the pips on all five dice.  A Four of a Kind of 
6 6 6 6 6 will score 30 points, the maximum obtainable, whereas 
a Four of a Kind of 1 1 1 1 2 will score only 6 points.

FULL HOUSE - A Full House in Yacht is scored the total of the pips 
on all the dice if there is three of a kind and a pair.  The maximum 
score for Full House is for a roll of 6 6 6 5 5, for a total of 28 points.

SIXES      [ These categories are scored by adding only the points of the
FIVES        corresponding number.  For example, only the dice
FOURS        with 6's are added for the score in the Sixes category. 
THREES       The maximum score is five times the value of the category
TWOS         and the minimum score is zero points in the case where there
ONES         are no dice of that category. ]

CHOICE - The score for the Choice category is just the sum of 
the pips of all of the dice.  The maximum score is 30 points for 
five 6's.  This is a good category to score when no other category 
fits the rolled dice.  You will always receive some points here, 
and if you have many 5's and 6's, the number of points may be high, 
especially in the second column.


SCORING 10-DICE GAMES

DOUBLE YACHT - In order to score points in the Double Yacht category, 
you need ten of a kind.  The score for Double Yacht is always 100 
points, whether you have ten 6's or ten 1's.

DOUBLE LARGE STRAIGHT - In order to score points in the Double Large 
Straight category, you need to score two sets of large straights.  
The combinations may be:
		1 2 3 4 5   AND   1 2 3 4 5
			     OR
		2 3 4 5 6   AND   2 3 4 5 6
			     OR
		1 2 3 4 5   AND   2 3 4 5 6
Your score is always 60 points, regardless of which sets of Double 
Large Straight were rolled.

DOUBLE SMALL STRAIGHT - To get points for a Double Small Straight, 
you need two sets of Small Straight.  The combinations may be one 
of the following:
		1 2 3 4   AND   1 2 3 4
			  OR
		1 2 3 4   AND   2 3 4 5
			  OR
		1 2 3 4   AND   3 4 5 6
			  OR
		2 3 4 5   AND   2 3 4 5
			  OR
		2 3 4 5   AND   3 4 5 6
			  OR
		3 4 5 6   AND   3 4 5 6
		
Your score is always 30 points, regardless of which sets of Double 
Small Straight were rolled.

EIGHT OF A KIND - For points in this category, you need eight of 
the same number, e.g., 3 3 3 3 3 3 3 3 4 4, or 4 4 4 4 4 4 4 4 3 1.  
Your score is the total of all the pips on all ten dice.  An Eight (!)
of a Kind of 6 6 6 6 6 6 6 6 6 6 will score 60 points, whereas an
Eight (!) of a Kind of 1 1 1 1 1 1 1 1 1 2 will score only 11 points.

DOUBLE FULL HOUSE - A Double Full House in Yacht is scored 
(pay attention here) the total of the pips on all the dice if there is:

		Four of a Kind
		       AND
		Three of a Kind
		       AND
		Two of a Kind
		       AND
		One of a Kind

The maximum score on a Double Full House is on 6 6 6 6 5 5 5 4 4 3, 
for a total of 50 points.


SIXES      [ These categories are scored by adding only the points of the
FIVES        corresponding number.  For example, only the dice
FOURS        with 6's are added for the score in the Sixes category.
THREES       The maximum score is ten times the value of the category
TWOS         and the minimum score is zero points in the case where there
ONES         are no dice of that category. ]

CHOICE - The score for the Choice category is just the sum of the 
pips of all of the dice.  The maximum score is 60 points for ten 6's.  
This is a good category to score when no other category fits the 
rolled dice.  You will always receive some points here, and if you 
have many 5's and 6's, the number of points will be high, especially 
in the second column.

OOPS!

The Oops! menu is used when you have accidentally put the wrong 
dice into the cup to be re-rolled, or have accidentally selected 
the wrong score category.

If you have accidentally put the wrong dice into the cup, don't 
worry!  Select "Give me back my dice!" from the "Oops!" menu, and 
all the dice in the cup will be placed back on the tabletop, so 
you can choose correctly which dice to roll.  (Once you have rolled 
the dice, however, you cannot get them back!)

If you accidentally clicked in the wrong score category, never 
fear!  Just select "I clicked the wrong category!" from the 
"Oops!" menu and that score will be erased from the scroll (and 
subtracted from the total, and sub-total,if any) and your dice 
will be placed back on the screen, where you can choose the 
correct category.  If you have any rolls left, you may roll the 
dice again before choosing a score category.


SOUND

Choose the menu options to turn the sound effects on and off.  
The dimmed option is the one that is currently activated, and 
hence, cannot be chosen.  Turning sound effects on and off may 
be done at any time during the game.

QUIT
	
The 'Quit' menu allow you to exit the game at any time.

HELP
	
The "Help" option of the Help menu gives full on-line help 
for using this program.

ORDER OR REGISTER

Having played 5-Dice Yacht, you may now feel ready for a greater 
level of challenge.  Test your logical reasoning, problem solving 
and luck against a computer player.  When you feel proficient 
playing against the computer in single- and double-column yacht, 
then go on to the even greater challenge of 10-Dice Yacht.  Once 
you've played the 10-Dice variations of the game, you may never 
want to play 5-Dice Yacht again!  The 5-Dice game seems tame by 
comparison.  But when you order Ancient Yacht Challenge, for only 
$9.95 US, you receive all four game variations, and a computer player 
for the two 5-dice variations.
  
If you decide not to take the challenge, remember, the Ancient 
Yacht game you are playing is shareware.  You have a limited 
license to use this program for a period of time to evaluate it.  
If, after this evaluation period, you wish to continue to use it 
you are required to register it.  All registered users will receive 
a registration key which can be used to turn off the registration 
reminder screens.

To order Ancient Yacht Challenge or to register Ancient Yacht, 
choose "Register Ancient Yacht" from the "Register" menu, fill in 
the dialog box and follow instructions.  Or print the file 
register.wri (using Windows Accessory Write) or print register.txt 
(using Windows Accessory Notepad, or from DOS), fill in the form 
and mail to the address on the form:
		LatticeWork Software
		P.O. Box 362
		Lafayette Hill, PA 19444
		USA

The following support of Ancient Yacht and Ancient Yacht 
Challenge is provided.  LatticeWork Software will answer 
questions and fix serious bugs during a one-year period after 
order or registration.  For problems involving specific hardware 
or software environment or feature, LatticeWork Software may 
choose not to modify the program.  In that case, if a problem 
is reported within three months after order or registration, 
then LatticeWork Software will refund the user's order or 
registration price.  You may contact LatticeWork Software at 
the following addresses:
1)  LatticeWork Software
    P.O. Box 362
    Lafayette Hill, PA 19444
2)  By way of America Online mail to LatticeWrk
3)  By way of CompuServe Mail 74453,2112


SHAREWARE CONCEPT

"Ancient Yacht" is a "shareware program" and is provided at no 
extra charge to the user for evaluation.  Feel free to share it 
with your friends, but please do not give it away altered or as 
part of another system.  The essence of "user-supported" software 
is to provide personal computer users with quality software without 
high prices, and yet to provide incentive for programmers to continue 
to develop new products. If you find this program useful and find 
that you are using "Ancient Yacht" and continue to use "Ancient 
Yacht" after a reasonable trial period, you must make a registration 
payment of $4.95 to LatticeWork Software.  Or you may decide, instead, 
to order Ancient Yacht Challenge (See Order or Register above)  The 
$4.95 registration fee will license one copy for use on any one 
computer at any one time.  You must treat this registered software 
like a book.  An example is that this software may be used by any 
number of people and  may be freely moved from one computer location 
to another, so long as there is no possibility of it being used at 
one location while it's being used at another.  Just as a book 
cannot be read by two different persons at the same time.

DISTRIBUTION LICENCE

Please see the VENDINFO.DIZ file for further information.


ASP OMBUDSMAN STATEMENT

This program is produced by a member of the Association of 
Shareware Professionals (ASP).  ASP wants to make sure that 
the shareware principle works for you.  If you are unable to
resolve a shareware-related problem with an ASP member by 
contacting the member directly, ASP may be able to help.  
The ASP Ombudsman can help you resolve a dispute or problem 
with an ASP member, but does not provide technical support 
for members' products.  Please write to the ASP Ombudsman at 
545 Grover Road, Muskegon, MI 49442-9427 USA, FAX 616-788-2765 
or send a CompuServe message via CompuServe Mail to ASP Ombudsman 
70007, 3536

DISCLAIMER - AGREEMENT

LIMITED WARRANTY

THIS SOFTWARE AND MANUAL ARE PROVIDED FOR EVALUATION ONLY, ON AN "AS
IS" BASIS.  LATTICEWORK SOFTWARE DISCLAIMS ALL WARRANTIES RELATING
TO THIS SOFTWARE, WHETHER EXPRESSED  OR IMPLIED, INCLUDING BUT NOT
LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR
A PARTICULAR PURPOSE. NEITHER LATTICEWORK SOFTWARE NOR ANYONE ELSE
WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF
THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR
INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH
SOFTWARE, EVEN IF LATTICEWORK SOFTWARE HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES OR CLAIMS.  THE PERSON USING THE SOFTWARE
BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.